I am using OpenGL ES and drawing a triangle strip with 4 vertices. The
texture I'm drawing was loaded from a PNG using
BitmapFactory.decodeStream. I'm confused as to why my images look so
bad. I took a screenshot and made the following image, which shows the
on-device rendering on top and the actual image on bottom:

http://n4te.com/temp/imgDiff.png

Any idea why there is a difference? I have tried a bunch of different
settings but I can't keep it from looking bad.

Thanks!
-Nate
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