Figured it out: Don't use interlaced PNGs! Silly little checkbox was checked. ;)
-Nate On May 31, 11:28 pm, Nate <nathan.sw...@gmail.com> wrote: > I am using OpenGL ES and drawing a triangle strip with 4 vertices. The > texture I'm drawing was loaded from a PNG using > BitmapFactory.decodeStream. I'm confused as to why my images look so > bad. I took a screenshot and made the following image, which shows the > on-device rendering on top and the actual image on bottom: > > http://n4te.com/temp/imgDiff.png > > Any idea why there is a difference? I have tried a bunch of different > settings but I can't keep it from looking bad. > > Thanks! > -Nate --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---