Figured it out: Don't use interlaced PNGs! Silly little checkbox was
checked. ;)

-Nate


On May 31, 11:28 pm, Nate <nathan.sw...@gmail.com> wrote:
> I am using OpenGL ES and drawing a triangle strip with 4 vertices. The
> texture I'm drawing was loaded from a PNG using
> BitmapFactory.decodeStream. I'm confused as to why my images look so
> bad. I took a screenshot and made the following image, which shows the
> on-device rendering on top and the actual image on bottom:
>
> http://n4te.com/temp/imgDiff.png
>
> Any idea why there is a difference? I have tried a bunch of different
> settings but I can't keep it from looking bad.
>
> Thanks!
> -Nate
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