I'd be very interested to know if anyone besides G1 owners has seen this? My best guess is that it's a design flaw specific to this phone... and if so, no fix will be forthcoming.
On Jun 11, 2:20 pm, Sundog <sunns...@gmail.com> wrote: > Just a "me too" to report that this problem is real and is still here > under Cupcake. Play a sound and the accelerometer goes haywire for a > second. Only fix I can see is ignoring the accelerometer while SFX are > playing... kinda not really a good workaround for a game. > > On Jun 8, 8:25 am, TjerkW <tje...@gmail.com> wrote: > > > > > Sameproblemhere, > > > when playing sounds during my game (in which you control the gameplay > > withaccelerometer) > > theaccelerometergives strange values. > > > On 24 mei, 13:29, Bonifaz <bonifaz.kaufm...@gmail.com> wrote: > > > > I have the sameproblemof wiredaccelerometerdata while music is > > > playing. > > > > Does anyone have a workaround for this. Some kind of filter mechanism > > > perhaps. > > > > I use "FloatMath.sqrt(x*x + y*y + z*z)" for shake detection. > > > But even with that formular, playing music always detects shake, > > > just raising the threshold won't work, since shake would not be > > > detected with to high threshold.- Hide quoted text - > > > - Show quoted text -- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---