Thanks much!

Actually for my purposes ignoring the sensor for a second will work
just fine, but I will check out your info for the next time around.

I'm kinda designing my new game BASED on the limitations of the
phone... i.e. choosing the complexity of the views based on how much
the poor innumerate G1 can handle before bogging down, that sort of
thing. So this is just more of the same, sigh.

On Jun 11, 2:34 pm, TjerkW <tje...@gmail.com> wrote:
> Nope this problem is is also on the htc magic .. check my post for a
> solution using a damper. Somewhere else in this group ...
>
> On 11 jun, 22:28, Sundog <sunns...@gmail.com> wrote:
>
>
>
> > I'd be very interested to know if anyone besides G1 owners has seen
> > this? My best guess is that it's a design flaw specific to this
> > phone... and if so, no fix will be forthcoming.
>
> > On Jun 11, 2:20 pm, Sundog <sunns...@gmail.com> wrote:
>
> > > Just a "me too" to report that this problem is real and is still here
> > > under Cupcake. Play a sound and the accelerometer goes haywire for a
> > > second. Only fix I can see is ignoring the accelerometer while SFX are
> > > playing... kinda not really a good workaround for a game.
>
> > > On Jun 8, 8:25 am, TjerkW <tje...@gmail.com> wrote:
>
> > > > Sameproblemhere,
>
> > > > when playing sounds during my game (in which you control the gameplay
> > > > withaccelerometer)
> > > > theaccelerometergives strange values.
>
> > > > On 24 mei, 13:29, Bonifaz <bonifaz.kaufm...@gmail.com> wrote:
>
> > > > > I have the sameproblemof wiredaccelerometerdata while music is
> > > > > playing.
>
> > > > > Does anyone have a workaround for this. Some kind of filter mechanism
> > > > > perhaps.
>
> > > > > I use "FloatMath.sqrt(x*x + y*y + z*z)" for shake detection.
> > > > > But even with that formular, playing music always detects shake,
> > > > > just raising the threshold won't work, since shake would not be
> > > > > detected with to high threshold.- Hide quoted text -
>
> > > > - Show quoted text -- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -
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