Cube coordinates are stored in vertices array in Cube.java.
Rotating effect is achieved via model view matrix modification
(glTranslate and glRotate commands). Original vertex data isn't
modified.

On Jun 17, 8:30 pm, quill <quill...@163.com> wrote:
> Hi all,
> I'm modifying Kube(api demo) to a game, does anyone who know how to
> get the vertice coodinates of Kube? From the source code in api demo,
> I think GLWorld.mVertexBuffer may save the vertice coodinates after
> rotate the Kube, but I was wrong, the infomation in mVertexBuffer
> always remains the same.
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