I've created a simple heightmap renderer for Android, and am at the
point where I'd like to apply textures to the terrain. I've had
success with applying a simple texture but there is an unbearable
amount of texture aliasing visible, I guess because there are no
mipmaps for the texture. I could not find any way of automatically
generating mipmaps as all the usual OpenGL methods seem to be
unsupported.

Have any of you figured out how to generate mipmaps on Android? Do we
need to write our own implementation to to it?

Thanks,
Mike

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