I've created a simple heightmap renderer for Android, and am at the point where I'd like to apply textures to the terrain. I've had success with applying a simple texture but there is an unbearable amount of texture aliasing visible, I guess because there are no mipmaps for the texture. I could not find any way of automatically generating mipmaps as all the usual OpenGL methods seem to be unsupported.
Have any of you figured out how to generate mipmaps on Android? Do we need to write our own implementation to to it? Thanks, Mike --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers-unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---