I have read the API Demo code.
I have come up an idea to do it like this:
1)Map the touch point to 3D coordinates, and we can get a line when
touch point moved, as Line1;
2)Also we can get another line which is vertical to the screen. Signed
as Line2: gluunproject(x,y,0)-->gluunproject(x,y,1);
3)Line1 and Line2 can form a plane, and we can get the plane's normal
line, it is just the rotation axis;
4)With a proper angle according to the touch point's moving distant,
we can rotate the object.
But this idea has come up a problem. how can I know the previous state
of the object? I can't use the total angle to rotate because the axis
is changable. I use gl.glLoadMatrixf(mModelViewMatrix, 0) to reach the
previous state and then do glRotatef, it can work when I slip my
finger quickly, but it works bad when I slip slowly.

On Jul 14, 11:34 pm, Streets Of Boston <[email protected]>
wrote:
> Take a careful look at the API Demo code.
> And then take a look at the OpenGL ES documentation 
> (http://www.khronos.org/opengles/)
> Having the code that shows you how to rotate around the X or Y axis,
> it should not be hard to figure out how to rotate along the Z axis
>
> On Jul 14, 11:23 am, quill <[email protected]> wrote:
>
>
>
> > In the api demo, there is an example for how to rotate a cube, but it
> > can only rotate about X axis or Y axis, without Z-Axis Rotation.
> > So how to perform 3D Rotation? Any advice is appreciated.- Hide quoted text 
> > -
>
> - Show quoted text -
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