There is a parallel world out there where it is ok to distribute
applications that we all have shed sweat and blood to build
see here : http://www.ipmart-forum.com/archive/index.php/t-337082.html

Can't stop them, like someone pointed out earlier; not sure the
creators of Android would ever care, since an underworld like this
will only increase ad revenues as well as device penetration. The only
ones who may be hurt would be small app developers. You can either put
up and hope that your revenues come from people who play by rules, and
hope that some amount of piracy would actually help make your software
popular.

-g

On Jul 22, 10:58 am, Al Sutton <a...@funkyandroid.com> wrote:
> That form of approach is one of the main reasons the AndAppStore
> system can download an encrypted license to the device which can be
> stored and decrypted as neccessary. This means developers can;
>
> 1) Occasionally check the license is still valid by retrying to
> download it, and if it doesn't download due to a network/server error
> the app can use the locally cached copy.
>
> 2) Because the client code is open developers can embed it wherever
> they want in their program logic as opposed to being a single library
> which can be stripped out and replaced with an "always return true"
> version.
>
> 3) Detect spoof servers because a spoof server will be unable to
> return a properly encrypted file and thus developers can detect
> decryption errors and mark them as spoofing attempts.
>
> Al.
>
> On Jul 22, 6:50 pm, Kaj Bjurman <kaj.bjur...@gmail.com> wrote:
>
>
>
> > Correct, Removing the part that makes the requests, and just return
> > "true" is what people usually are doing.
>
> > On Jul 22, 5:01 pm, Micah <mi...@ourmailbox.net> wrote:
>
> > > The pirates will either strip out the licensing requests from the
> > > application or they will spoof a licensing server.  Meanwhile, your
> > > legitimate users can't use your application when they don't have
> > > access to the licensing server (it's down, they don't have internet
> > > access, etc.).
>
> > > On Jul 22, 7:55 am, Android Development <indodr...@gmail.com> wrote:
>
> > > > Maybe an activation licensing key for each binary may be the solution 
> > > > for
> > > > this. But then again, its easier said than done.
>
> > > > On Wed, Jul 22, 2009 at 8:20 PM, Moto <medicalsou...@gmail.com> wrote:
>
> > > > > I know that piracy will never end, I mean I'm a solo developer trying
> > > > > to fight a war that multi-million companies have spent many millions
> > > > > on protecting their content and still they get pirated...
>
> > > > > Well yes there could be some ugly side effect if google adds more 
> > > > > anti-
> > > > > pirating features, so I guess I'm not too much for that...  But I
> > > > > believe there could be a better Android Market system that allows
> > > > > anyone with a phone to purchase an app and put it on their SDcard.
> > > > > Why not do the following?
>
> > > > > 1. User purchases app via Android Market.
> > > > > 2. Phone sends unique ID IME? to server.
> > > > > 3. Android Market server prepares application with encryption
> > > > > according to given phone information.
> > > > > 4. Application downloads to phone. "put it anywhere, SD card.. etc..."
> > > > > 5. Application only installs on the correct phone.
>
> > > > > I know this method would soon or later be hacked but it's a better way
> > > > > than current methods, since we still have those faulty Android version
> > > > > that allow rooting..
>
> > > > > -Jona- Hide quoted text -
>
> - Show quoted text -
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