> private Bitmap loadBitmap(int resId) { BitmapFactory.Options options = new > BitmapFactory.Options(); options.inTargetDensity = 1; options.inDensity = 1; > return BitmapFactory.decodeResource(context.getResources(), resId, options); > }
That's the wrong way to do it. You're assigning your bitmap a density of 1dpi, which can have bad consequences. There's a much simpler way to do it: just set options.inScaled = false. But the right way to do it really is to place the assets in the right directory: drawable-ldpi/ for 120dpi displays drawable-mdpi/ for 160dpi displays drawable-hdpi/ for 240dpi displays and in your case: drawable-nodpi/ for assets that should not be scaled. > I have two related queries: > Is there a simpler way of doing this? > Is there a way to support android:minSdkVersion="3" without jumping through > the hoop of creating two implementations (for API 3 and API 4) of an "image > loading" interface and selecting one at runtime? > Tom. > > > -- Romain Guy Android framework engineer romain...@android.com Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---