I do a test with incoming call when GLSurfaceView is on top of screen, after cancel incoming call, but screen becomes black.
I try to put requestRender() in onResume(), debug with logcat, but seems some times it works when Render.onSurfaceChanged(GL10, int, int) is invoked. Any one knows the reason, and how can I make GLSurfaceView redrawing after incoming call? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---