SurfaceView can be either run with a Canvas front-end, or an OpenGL frontend (which I think was your question).
For a chess game, you're most likely going to be just fine with Canvas. You won't really need OpenGL until you have 50-100 sprites on the screen moving quite quickly :) - Dan On Sat, Oct 10, 2009 at 5:54 PM, fhucho <fhu...@gmail.com> wrote: > > Hi, > I am developing a chess game, what view should I use for the > chessboard, Canvas or SurfaceView? I want to implement some animations > like moving a piece, fading the chessboard or maybe rotating the > chessboard. > > > --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---