I very very strongly recommend not creating a nine patch yourself; just use
Resources.getDrawable() to create it.

On Tue, Oct 13, 2009 at 12:02 AM, Anders <sundman.and...@gmail.com> wrote:

>
> Ah! That works fine, thank you very much.
>
> As to why I was creating a NinePatchDrawable my self... I can only
> claim inexperience with the NinePatch classes. :)
>
> This is how it looks now, after your comments:
>
> Bitmap tagBalloonBitmap = BitmapFactory.decodeResource(getResources(),
> R.drawable.balloon);
> NinePatchDrawable tagBalloon9pDrawable =
>                        new NinePatchDrawable(tagBalloonBitmap,
>
>  tagBalloonBitmap.getNinePatchChunk(),
>                                        new Rect(0,0,0,0), null);
>
> // Anders
>
> On 13 Okt, 00:01, Romain Guy <romain...@google.com> wrote:
> > BTW, why are you creating the NinePatchDrawable yourself if you are
> > creating it from a resource anyway?
> >
> >
> >
> > On Mon, Oct 12, 2009 at 3:01 PM, Romain Guy <romain...@google.com>
> wrote:
> > > NinePatchDrawable tagBalloon9pDrawable = new
> NinePatchDrawable(tagBalloon9p);
> >
> > > this creates a NinePatchDrawable with a null padding. That's why you
> > > get an NPE. You need to specify the padding.
> >
> > > On Mon, Oct 12, 2009 at 10:07 AM,Anders<sundman.and...@gmail.com>
> wrote:
> >
> > >> I'm trying to use NinePatchDrawables in a LayerDrawable, but for some
> > >> reason I get a NullPointerException. I've isolated the problem to the
> > >> getPadding() method; the following code reproduces the problem:
> >
> > >> Bitmap tagBalloonBitmap = BitmapFactory.decodeResource(getResources(),
> > >> R.drawable.balloon);
> > >> NinePatch tagBalloon9p = new NinePatch(tagBalloonBitmap,
> > >> tagBalloonBitmap.getNinePatchChunk(), null);
> > >> NinePatchDrawable tagBalloon9pDrawable = new NinePatchDrawable
> > >> (tagBalloon9p);
> >
> > >> Rect r = new Rect();
> > >> tagBalloon9pDrawable.getPadding(r);  <<-- Throws NullPointerException!
> >
> > >> What am I missing? Do I have to do anything special with the
> > >> NinePatch? The program seems to work if I use the NinePatch directly
> > >> (instead of putting it in a LayerDrawable).
> >
> > >> Any suggestions and help is greatly appreciated.
> >
> > >> //Anders
> >
> > > --
> > > Romain Guy
> > > Android framework engineer
> > > romain...@android.com
> >
> > > Note: please don't send private questions to me, as I don't have time
> > > to provide private support.  All such questions should be posted on
> > > public forums, where I and others can see and answer them
> >
> > --
> > Romain Guy
> > Android framework engineer
> > romain...@android.com
> >
> > Note: please don't send private questions to me, as I don't have time
> > to provide private support.  All such questions should be posted on
> > public forums, where I and others can see and answer them
> >
>


-- 
Dianne Hackborn
Android framework engineer
hack...@android.com

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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