I very very strongly recommend not creating a nine patch yourself; just use Resources.getDrawable() to create it.
On Tue, Oct 13, 2009 at 12:02 AM, Anders <sundman.and...@gmail.com> wrote: > > Ah! That works fine, thank you very much. > > As to why I was creating a NinePatchDrawable my self... I can only > claim inexperience with the NinePatch classes. :) > > This is how it looks now, after your comments: > > Bitmap tagBalloonBitmap = BitmapFactory.decodeResource(getResources(), > R.drawable.balloon); > NinePatchDrawable tagBalloon9pDrawable = > new NinePatchDrawable(tagBalloonBitmap, > > tagBalloonBitmap.getNinePatchChunk(), > new Rect(0,0,0,0), null); > > // Anders > > On 13 Okt, 00:01, Romain Guy <romain...@google.com> wrote: > > BTW, why are you creating the NinePatchDrawable yourself if you are > > creating it from a resource anyway? > > > > > > > > On Mon, Oct 12, 2009 at 3:01 PM, Romain Guy <romain...@google.com> > wrote: > > > NinePatchDrawable tagBalloon9pDrawable = new > NinePatchDrawable(tagBalloon9p); > > > > > this creates a NinePatchDrawable with a null padding. That's why you > > > get an NPE. You need to specify the padding. > > > > > On Mon, Oct 12, 2009 at 10:07 AM,Anders<sundman.and...@gmail.com> > wrote: > > > > >> I'm trying to use NinePatchDrawables in a LayerDrawable, but for some > > >> reason I get a NullPointerException. I've isolated the problem to the > > >> getPadding() method; the following code reproduces the problem: > > > > >> Bitmap tagBalloonBitmap = BitmapFactory.decodeResource(getResources(), > > >> R.drawable.balloon); > > >> NinePatch tagBalloon9p = new NinePatch(tagBalloonBitmap, > > >> tagBalloonBitmap.getNinePatchChunk(), null); > > >> NinePatchDrawable tagBalloon9pDrawable = new NinePatchDrawable > > >> (tagBalloon9p); > > > > >> Rect r = new Rect(); > > >> tagBalloon9pDrawable.getPadding(r); <<-- Throws NullPointerException! > > > > >> What am I missing? Do I have to do anything special with the > > >> NinePatch? The program seems to work if I use the NinePatch directly > > >> (instead of putting it in a LayerDrawable). > > > > >> Any suggestions and help is greatly appreciated. > > > > >> //Anders > > > > > -- > > > Romain Guy > > > Android framework engineer > > > romain...@android.com > > > > > Note: please don't send private questions to me, as I don't have time > > > to provide private support. All such questions should be posted on > > > public forums, where I and others can see and answer them > > > > -- > > Romain Guy > > Android framework engineer > > romain...@android.com > > > > Note: please don't send private questions to me, as I don't have time > > to provide private support. All such questions should be posted on > > public forums, where I and others can see and answer them > > > -- Dianne Hackborn Android framework engineer hack...@android.com Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---