There is growing list of upcoming devices (HTC Tattoo, HTC Legend, MOTO MT710, etc.) without hardware accelerated OpenGL. Basically all devices based on a low-end chip (Qualcomm MSM72xx, Marvell PXA310) will not feature GPU. However many games rely on a hardware accelerated OpenGL for lag-free rendering.
Currently, we can use: <uses-feature android:glEsVersion="integer" /> to specify the GLES version needed by the application. I assume that this requirement will be satisfied with the Android PixelFlinger (the software renderer) which is not what we want. Is there any way to specify a hardware accelerated OpenGL as a requirement in the manifest? Something like this would be great: <uses-feature android:name="android.hardware.gpu" /> Thanks, David -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en