There is growing list of upcoming devices (HTC Tattoo, HTC Legend,
MOTO MT710, etc.) without hardware accelerated OpenGL. Basically all
devices based on a low-end chip (Qualcomm MSM72xx, Marvell PXA310)
will not feature GPU. However many games rely on a hardware
accelerated OpenGL for lag-free rendering.

Currently, we can use:

<uses-feature android:glEsVersion="integer" />

to specify the GLES version needed by the application. I assume that
this requirement will be satisfied with the Android PixelFlinger (the
software renderer) which is not what we want. Is there any way to
specify a hardware accelerated OpenGL as a requirement in the
manifest?

Something like this would be great:

<uses-feature android:name="android.hardware.gpu" />

Thanks,
David

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