And to be able to access the device's setting for GPU class (or
whatever it ends up being) programmatically at runtime if we want to
disable/enable features/effects based upon its value.

On Dec 18, 3:12 pm, shaun <shashepp...@gmail.com> wrote:
> I think Robert Green is on the right track.  We need something like
> this now!
>
> On Dec 18, 2:34 pm, Robert Green <rbgrn....@gmail.com> wrote:
>
>
>
> > I'd really like to see a GPU Class enumeration starting with the
> > software renderer.
>
> > android:gpuClass="integer"
>
> > class 0 = software renderer
> > class 1 = MSM7200 series
> > class 2 = PowerVR SGX series
> > class 3 = Some faster, more powerful GPU
> > etc...
>
> > This way, we could specify that a game only works on class-2 and above
> > hardware.  It would make it MUCH easier for us to build high-quality
> > games targeted at "gamer" phones.
>
> > This in conjunction with a GL ES version would be perfect, however I
> > believe there will be some overlap.  My gut says that using the
> > proposed class system, one would expect class 2 and above GPUs to
> > support OpenGL ES 2.0.  Perhaps in the future some class 5 GPUs will
> > support 2.1 or 3.0 or whatever comes down the pipeline.
>
> > On Dec 18, 4:05 am, Hexage <ga...@hexage.net> wrote:
>
> > > There is growing list of upcoming devices (HTC Tattoo, HTC Legend,
> > > MOTO MT710, etc.) without hardware accelerated OpenGL. Basically all
> > > devices based on a low-end chip (Qualcomm MSM72xx, Marvell PXA310)
> > > will not feature GPU. However many games rely on a hardware
> > > accelerated OpenGL for lag-free rendering.
>
> > > Currently, we can use:
>
> > > <uses-feature android:glEsVersion="integer" />
>
> > > to specify the GLES version needed by the application. I assume that
> > > this requirement will be satisfied with the Android PixelFlinger (the
> > > software renderer) which is not what we want. Is there any way to
> > > specify a hardware accelerated OpenGL as a requirement in the
> > > manifest?
>
> > > Something like this would be great:
>
> > > <uses-feature android:name="android.hardware.gpu" />
>
> > > Thanks,
> > > David- Hide quoted text -
>
> > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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