Well well well. you all should find this interesting. Man I love CES.

http://www.engadget.com/2010/01/05/nexus-one-previewed-with-flash-10-1-beta-careful-what-you-wish/

Looks like we're going to need a addon flash blocker on android
soon...

-theSmith

On Jan 4, 11:48 am, chris harper <ch393...@gmail.com> wrote:
> Thank you Dianne
>
> Thanks for the information on Flash. It gave me the direction I needed and
> it is good to know where Flash and Android stand. In another year or two who
> knows right?
>
> I been studying the Lunar Lander example as far as the graphics and it looks
> like a good way to go and I started a new design for my application.
>
> Thank you for taking the time to answer my questions.
>
> I hope you a good holiday.
>
> -Chris
>
> On Sun, Jan 3, 2010 at 6:06 PM, Dianne Hackborn <hack...@android.com> wrote:
> > On Tue, Dec 29, 2009 at 5:42 PM, chris harper <ch393...@gmail.com> wrote:
>
> >> So what you are saying is that Android development doesn't really want
> >> developers building applications that use Flash?
>
> > Only a few phones have Flash at this point so, no, I would not suggest
> > using it.
>
> > Longer term...  well, it would be problematic for this to become a standard
> > part of the Android SDK.  Given that flash is proprietary, that would leave
> > us with the platform becoming dependent on someone else's proprietary code
> > in order to support these apps.  This is very counter to a basic philosophy
> > of Android, that the entire platform is open-source and thus you don't need
> > to someone's proprietary code to build an "android compatible" device.
>
> > (And to head off the inevitable cries about not really being open-source --
> > yes there are bits and pieces that are not open source, such as hardware
> > drivers and applications like Market.  This is a far cry from baking
> > dependencies on non-open-source code into the standard APIs, though.)
>
> >> But it now sounds like if anyone wants to develop an Android app that uses
> >> Flash it'll be more of a gamble and might not work for most devices or at
> >> the least be a hassle for the end user to make it work because they would
> >> have to install Flash plugins.
>
> > I can't tell you what devices Flash may or may not be available on, because
> > it is owned by Adobe.  Clearly they have a self-interest in getting it as
> > widely spread as possible, but from the perspective of the platform we can't
> > make any guarantees about who can include it on a device, the kinds of
> > hardware it can run on, and how well it would perform.  And that is one of
> > the big rubs.
>
> >> It is kind of disappointing because if Android and Adobe can get together
> >> and start supporting development of applications that use Flash then that
> >> would be an Ace in the hole for making Android apps far better than the
> >> IPhone.
>
> > The first step for having some technology adopted for the standard Android
> > platform is to make it available under an open-source license that is
> > compatible with the rest of the platform.  Somehow, I don't see this
> > happening for Flash. :}
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > hack...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.
>
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