Well well well. you all should find this interesting. Man I love CES. http://www.engadget.com/2010/01/05/nexus-one-previewed-with-flash-10-1-beta-careful-what-you-wish/
Looks like we're going to need a addon flash blocker on android soon... -theSmith On Jan 4, 11:48 am, chris harper <ch393...@gmail.com> wrote: > Thank you Dianne > > Thanks for the information on Flash. It gave me the direction I needed and > it is good to know where Flash and Android stand. In another year or two who > knows right? > > I been studying the Lunar Lander example as far as the graphics and it looks > like a good way to go and I started a new design for my application. > > Thank you for taking the time to answer my questions. > > I hope you a good holiday. > > -Chris > > On Sun, Jan 3, 2010 at 6:06 PM, Dianne Hackborn <hack...@android.com> wrote: > > On Tue, Dec 29, 2009 at 5:42 PM, chris harper <ch393...@gmail.com> wrote: > > >> So what you are saying is that Android development doesn't really want > >> developers building applications that use Flash? > > > Only a few phones have Flash at this point so, no, I would not suggest > > using it. > > > Longer term... well, it would be problematic for this to become a standard > > part of the Android SDK. Given that flash is proprietary, that would leave > > us with the platform becoming dependent on someone else's proprietary code > > in order to support these apps. This is very counter to a basic philosophy > > of Android, that the entire platform is open-source and thus you don't need > > to someone's proprietary code to build an "android compatible" device. > > > (And to head off the inevitable cries about not really being open-source -- > > yes there are bits and pieces that are not open source, such as hardware > > drivers and applications like Market. This is a far cry from baking > > dependencies on non-open-source code into the standard APIs, though.) > > >> But it now sounds like if anyone wants to develop an Android app that uses > >> Flash it'll be more of a gamble and might not work for most devices or at > >> the least be a hassle for the end user to make it work because they would > >> have to install Flash plugins. > > > I can't tell you what devices Flash may or may not be available on, because > > it is owned by Adobe. Clearly they have a self-interest in getting it as > > widely spread as possible, but from the perspective of the platform we can't > > make any guarantees about who can include it on a device, the kinds of > > hardware it can run on, and how well it would perform. And that is one of > > the big rubs. > > >> It is kind of disappointing because if Android and Adobe can get together > >> and start supporting development of applications that use Flash then that > >> would be an Ace in the hole for making Android apps far better than the > >> IPhone. > > > The first step for having some technology adopted for the standard Android > > platform is to make it available under an open-source license that is > > compatible with the rest of the platform. Somehow, I don't see this > > happening for Flash. :} > > > -- > > Dianne Hackborn > > Android framework engineer > > hack...@android.com > > > Note: please don't send private questions to me, as I don't have time to > > provide private support, and so won't reply to such e-mails. All such > > questions should be posted on public forums, where I and others can see and > > answer them. > > > -- > > You received this message because you are subscribed to the Google > > Groups "Android Developers" group. > > To post to this group, send email to android-developers@googlegroups.com > > To unsubscribe from this group, send email to > > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > > For more options, visit this group at > >http://groups.google.com/group/android-developers?hl=en
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