Ok. Nice to "hear" that.

Now I would like some directions.

Using Android's SDK, how can I get that force vector?
And the movement vector?

By the way, I got Samsung Galaxy.

Thanks!!!


On Fri, Jan 8, 2010 at 18:33, Robert Green <rbgrn....@gmail.com> wrote:

> This is totally achievable.  The accelerometer gives you a force
> vector.  All you have to do is sample that vector and you can convert
> it into whatever rotational system you'd like (euler, quats or
> otherwise).
>
> You could easily write a file exporter that exports the movement
> sequence.  If you want to make life easy, you could write an xml
> exporter that can write to the xml animation format that max
> understands.
>
> Otherwise there are other options for files including a proprietary
> type so long as you write an importer for max.
>
> Droid and Nexus Ones both have decent 3D chips.  The G1-class phones
> are a little lacking on 3D power but can do basic stuff fine.  There
> are a few phones with no GPU and those use a software renderer which
> works ok for HW-accel 2D but not well real 3D.
>
> On Jan 8, 1:51 pm, "guira...@gmail.com" <guira...@gmail.com> wrote:
> > Good afternoon.
> >
> > Here is my idea shortly: I want to make a virtual camera to 3ds max.
> > I mean, I want to be able to move my phone in space and then export
> > the transformations to my 3ds camera.
> >
> > So I have to consider basic points:
> >
> > how can I recover the accelerometer values and turn then into
> > quaternion rotations?(It is possible?)
> > its possible to track movement(If I walk forward I could recover the
> > distance's value)?
> >
> > This basic points solved(I really really hope so) I have what can be
> > called Virtual Camera Engine set.
> >
> > Now some advanced points:
> >
> > its possible to render 3d content in the phone? Then I can load up my
> > scene. (Low poly, of course.)
> > if so, using the Virtual Camera Engine is possible to "shoot" the
> > scene, right?
> >
> > Its a cheap version of James Cameron virtual camera system used in
> > Avatar! hehehehe
> >
> > Come on people!
> >
> > Thank you anyway!
> > Regards!
> >
> > Guilherme
>
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