Anyone else with a Droid have a chance to try the PointerLocation code yet?
I have a buddy that just got a Nexus 1 and I will try the code on that phone tomorrow and post the results here. I hope this is not a hardware problem with the Droid, as gor now, I have had to redesign my entire input method due to the game-breaking behavior. -Colin On Jan 8, 6:30 pm, Mirmathrax <mirmath...@gmail.com> wrote: > OK, there is definitely a bug in here somewhere. > > I took the code for PointerLocation and run it on my droid with NO > modifications whatsoever. > > When I perform the following pattern: > > 1) start drawing with finger 1 > 2) start drawing with finger 2 > 3) lift finger 1 > 4) start drawing with finger 1 again in a different location > > There is an error! > > It is clear to see, when you replace finger 1 back down and start > drawing, it gets an incorrect result and connects finger 1 points with > the last point drawn from finger 2. Go run it yourself and it will be > plain as day. It errors consistently. Also, when you replace finger > 1 back down, it will not be detected at all until a move action > occurs, at which time it is then connected to finger 2. This > illustrates exactly the problem I am describing in my above posts. > > I am running this on a Motorola Droid, so maybe it is a bug with the > droid if not the software. > > If it helps, I can attach some screen-shots of the fault, but I > figured it not necessary as it is very easy to run this code and the > error will be very very obvious. > > Unless this gets fixed, I can not complete the program I am working > on :( > > I need touch screen controls! Without this I cannot take over the > world! > > -Colin > > On Jan 7, 11:15 am, Dianne Hackborn <hack...@android.com> wrote: > > > On Thu, Jan 7, 2010 at 7:37 AM, Mirmathrax <mirmath...@gmail.com> wrote: > > > 4) Finger 1 goes back down at location X, Y > > > X = X2 > > > Y = Y2 > > > action = ACTION_POINTER_DOWN > > > ptrID = 0 > > > ptrIndex = 0 > > > numEvents = 2 > > > > ****** Here is the first problem: The X and Y coordinates returned > > > are incorrect, they are the coordinates for the other finger (finger > > > 2). When finger 1 was removed, finger 2's data moved to the 0 index, > > > but it still retained ID 1. When finger 1 went back down, it > > > correctly was identified as ID 0, but instead of adding a new index > > > for finger 1 data, it just returns index 0, which is finger 2's > > > data! > > > You are only listing one coordinate for this event, but in fact there are > > two for both fingers. It is really hard to understand what you are seeing > > when you are not showing all of the data in the event. > > > > 5) Lift Finger 1 back up again from location X, Y > > > X = X2 > > > Y= Y2 > > > action = ACTION_POINTER_UP > > > ptrIndex = 1 > > > ptrID = 1 > > > numEvents = 2 > > > > *** WHATWHAT?!? I lifted finger 1 up, which should be ID 0, why is > > > ID 1 reporting that it goes up. Also, why is it given data index 1, > > > which I would assume should be finger 1's data, but the coordinates > > > are still those of finger 2. Yes, I have a headache too... > > > Again, when the up occurs, the motion event contains the points for the > > finger going up as well as any other fingers that are currently down. > > > I am not going to respond in detail to the remaining stuff, because I can't > > really understand what you are seeing due to not showing all of the data. I > > would also again please ask that you look at Pointer Location -- you should > > see when using it that the correct data is actually generated, and you can > > look at the code to see how the different event transitions are processed. > > > -- > > Dianne Hackborn > > Android framework engineer > > hack...@android.com > > > Note: please don't send private questions to me, as I don't have time to > > provide private support, and so won't reply to such e-mails. All such > > questions should be posted on public forums, where I and others can see and > > answer them.
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