Anyone else with a Droid have a chance to try the PointerLocation code
yet?

I have a buddy that just got a Nexus 1 and I will try the code on that
phone tomorrow and post the results here.

I hope this is not a hardware problem with the Droid,  as gor now, I
have had to redesign my entire input method due to the game-breaking
behavior.

-Colin



On Jan 8, 6:30 pm, Mirmathrax <mirmath...@gmail.com> wrote:
> OK, there is definitely a bug in here somewhere.
>
> I took the code for PointerLocation and run it on my droid with NO
> modifications whatsoever.
>
> When I perform the following pattern:
>
> 1) start drawing with finger 1
> 2) start drawing with finger 2
> 3) lift finger 1
> 4) start drawing with finger 1 again in a different location
>
> There is an error!
>
> It is clear to see, when you replace finger 1 back down and start
> drawing, it gets an incorrect result and connects finger 1 points with
> the last point drawn from finger 2.  Go run it yourself and it will be
> plain as day.  It errors consistently.  Also, when you replace finger
> 1 back down, it will not be detected at all until a move action
> occurs, at which time it is then connected to finger 2.  This
> illustrates exactly the problem I am describing in my above posts.
>
> I am running this on a Motorola Droid, so maybe it is a bug with the
> droid if not the software.
>
> If it helps, I can attach some screen-shots of the fault, but I
> figured it not necessary as it is very easy to run this code and the
> error will be very very obvious.
>
> Unless this gets fixed, I can not complete the program I am working
> on :(
>
> I need touch screen controls!  Without this I cannot take over the
> world!
>
> -Colin
>
> On Jan 7, 11:15 am, Dianne Hackborn <hack...@android.com> wrote:
>
> > On Thu, Jan 7, 2010 at 7:37 AM, Mirmathrax <mirmath...@gmail.com> wrote:
> > > 4) Finger 1 goes back down at location X, Y
> > >     X = X2
> > >     Y = Y2
> > >     action = ACTION_POINTER_DOWN
> > >     ptrID = 0
> > >     ptrIndex = 0
> > >     numEvents = 2
>
> > > ****** Here is the first problem:   The X and Y coordinates returned
> > > are incorrect, they are the coordinates for the other finger (finger
> > > 2).  When finger 1 was removed, finger 2's data moved to the 0 index,
> > > but it still retained ID 1.  When finger 1 went back down, it
> > > correctly was identified as ID 0, but instead of adding a new index
> > > for finger 1 data, it just returns index 0, which is finger 2's
> > > data!
>
> > You are only listing one coordinate for this event, but in fact there are
> > two for both fingers.  It is really hard to understand what you are seeing
> > when you are not showing all of the data in the event.
>
> > > 5) Lift Finger 1 back up again from location X, Y
> > >     X = X2
> > >     Y= Y2
> > >     action = ACTION_POINTER_UP
> > >     ptrIndex = 1
> > >     ptrID = 1
> > >     numEvents = 2
>
> > > *** WHATWHAT?!?  I lifted finger 1 up, which should be ID 0,  why is
> > > ID 1 reporting that it goes up.  Also, why is it given data index 1,
> > > which I would assume should be finger 1's data, but the coordinates
> > > are still those of finger 2.  Yes, I have a headache too...
>
> > Again, when the up occurs, the motion event contains the points for the
> > finger going up as well as any other fingers that are currently down.
>
> > I am not going to respond in detail to the remaining stuff, because I can't
> > really understand what you are seeing due to not showing all of the data.  I
> > would also again please ask that you look at Pointer Location -- you should
> >  see when using it that the correct data is actually generated, and you can
> > look at the code to see how the different event transitions are processed.
>
> > --
> > Dianne Hackborn
> > Android framework engineer
> > hack...@android.com
>
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support, and so won't reply to such e-mails.  All such
> > questions should be posted on public forums, where I and others can see and
> > answer them.
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