Hi, I have been trying to find a solution for this for the last 3 days but i just failed hit a final answer!
I am creating a View-based class where i show a ball bouncing of the sides. I use a Timer to control the animation. I want to add a TextView programmatically in my view class. I am trying to instantiate an object of TextView with reference to the context as follows: public class BouncingBallView extends View { public TextView textView; ... public BouncingBallView(Context context) { super(context); textView = new TextView(context); textView.setTextColor(Color.WHITE); textView.setText("test"); ... } // Keep in mind that this is called periodically by using a Timer @Override protected void onDraw(Canvas canvas) { // This is not drawn textView.draw(canvas); // ball drawn correctly mBall.setBounds(mX, mY, mX+mBallWidth, mY+mBallHeight); mBall.getPaint().setStyle(Paint.Style.STROKE); mBall.getPaint().setColor(0xFFFF0000); mBall.getPaint().setStrokeWidth(5); mBall.draw(canvas); mBall.getPaint().setStyle(Paint.Style.FILL); mBall.getPaint().setColor(0xFFFFFFFF); mBall.draw(canvas); } I am trying to do this programmatically as i am not sure if i can do it using xml since i alread have created my custom bouncingballview and used it as the parameter for setContentView(). Can any one direct me of how to do this? Sorry if this is a trivial question but i am still new to graphics handling in Android... i come from Symbian background. If you do know of a good introductory article to this topic please share it here. Many thanks in advance AF
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