Any insight on this?!

On Jan 11, 5:14 pm, Abolfoooud <fcheh...@yahoo.com> wrote:
> Hi,
>
> I have been trying to find a solution for this for the last 3 days but
> i just failed hit a final answer!
>
> I am creating a View-based class where i show a ball bouncing of the
> sides. I use a Timer to control the animation.
>
> I want to add a TextView programmatically in my view class. I am
> trying to instantiate an object of TextView with reference to the
> context as follows:
>
> public class BouncingBallView extends View
> {
> public TextView textView;
> ...
>
> public BouncingBallView(Context context)
> {
>         super(context);
>         textView = new TextView(context);
>         textView.setTextColor(Color.WHITE);
>         textView.setText("test");
>         ...
>
> }
>
> // Keep in mind that this is called periodically by using a Timer
> @Override protected void onDraw(Canvas canvas)
> {
>         // This is not drawn
>         textView.draw(canvas);
>
>         // ball drawn correctly
>        mBall.setBounds(mX, mY, mX+mBallWidth, mY+mBallHeight);
>         mBall.getPaint().setStyle(Paint.Style.STROKE);
>         mBall.getPaint().setColor(0xFFFF0000);
>         mBall.getPaint().setStrokeWidth(5);
>        mBall.draw(canvas);
>         mBall.getPaint().setStyle(Paint.Style.FILL);
>         mBall.getPaint().setColor(0xFFFFFFFF);
>        mBall.draw(canvas);
>
> }
>
> I am trying to do this programmatically as i am not sure if i can do
> it using xml since i alread have created my custom bouncingballview
> and used it as the parameter for setContentView().
>
> Can any one direct me of how to do this?
> Sorry if this is a trivial question but i am still new to graphics
> handling in Android... i come from Symbian background. If you do know
> of a good introductory article to this topic please share it here.
>
> Many thanks in advance
> AF
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