Any insight on this?!
On Jan 11, 5:14 pm, Abolfoooud <fcheh...@yahoo.com> wrote: > Hi, > > I have been trying to find a solution for this for the last 3 days but > i just failed hit a final answer! > > I am creating a View-based class where i show a ball bouncing of the > sides. I use a Timer to control the animation. > > I want to add a TextView programmatically in my view class. I am > trying to instantiate an object of TextView with reference to the > context as follows: > > public class BouncingBallView extends View > { > public TextView textView; > ... > > public BouncingBallView(Context context) > { > super(context); > textView = new TextView(context); > textView.setTextColor(Color.WHITE); > textView.setText("test"); > ... > > } > > // Keep in mind that this is called periodically by using a Timer > @Override protected void onDraw(Canvas canvas) > { > // This is not drawn > textView.draw(canvas); > > // ball drawn correctly > mBall.setBounds(mX, mY, mX+mBallWidth, mY+mBallHeight); > mBall.getPaint().setStyle(Paint.Style.STROKE); > mBall.getPaint().setColor(0xFFFF0000); > mBall.getPaint().setStrokeWidth(5); > mBall.draw(canvas); > mBall.getPaint().setStyle(Paint.Style.FILL); > mBall.getPaint().setColor(0xFFFFFFFF); > mBall.draw(canvas); > > } > > I am trying to do this programmatically as i am not sure if i can do > it using xml since i alread have created my custom bouncingballview > and used it as the parameter for setContentView(). > > Can any one direct me of how to do this? > Sorry if this is a trivial question but i am still new to graphics > handling in Android... i come from Symbian background. If you do know > of a good introductory article to this topic please share it here. > > Many thanks in advance > AF
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