I use SoundPool in my metronome application. Very short clips
repeating at up to 300BPM, no problem.  I'd like to know what the
known issues you refer to are, as so far, I haven't been burned by any
of them, and would like to steer clear of them going forward.

On Jan 12, 7:14 am, Neilz <neilhorn...@googlemail.com> wrote:
> Hi all. I'm developing an app where I want to play a regular sound
> clip, like for example when a ball bounces or a rocket fires, small
> wav files which are called repeatedly.
>
> I have been using the android.media.SoundPool class  - but this has
> known issues and after a few runs it locks up the application. As far
> as I can tell from my research, this has not been fixed, which is
> really frustrating as it's been the case since 1.5.
>
> What other options do I have? There are plenty of games on the market
> which use sound, so there must be something out there!
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