It does matter, the positions are numbers between 0 and 1 indicating
where each color stop should be in the gradient (0 == center, 1 ==
outside.)

On Fri, Jan 15, 2010 at 1:33 AM, schwiz <sch...@gmail.com> wrote:
> Ok I was making a stupid mistake and not calling new before I set the
> floats in the array, so my forceclose is fixed, however it doesn't
> matter what numbers I put the in the array the gradient always looks
> the same.  How can I give the inner color more weight?
> Thanks!
> Nathan
>
> On Jan 15, 3:25 am, schwiz <sch...@gmail.com> wrote:
>> I am having problems with the constructor RadialGradient (float x,
>> float y, float radius, int[] colors, float[] positions,
>> Shader.TileMode tile) If I don't pass null into positions I get a
>> force close the logcat spits out a bunch of stuff about frame layout.
>> So my question is what exactly do they mean when they say positions is
>> the relative of each color in the array.  The end result I want is for
>> the inner color to have more weight than the outer color.
>> Thanks for your time!
>> Nathan
>
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-- 
Romain Guy
Android framework engineer
romain...@android.com

Note: please don't send private questions to me, as I don't have time
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