On Jan 18, 2:03 pm, Andre <andranik.abra...@gmail.com> wrote:
> Yes, now I can do following:
>
> private void drawAsteroids(Canvas canvas) {
>     GameEntity[] asteroids = mAsteroids;
>     GameEntity asteroid;
>     for(int i = 0; i < MAX_ASTEROIDS; i++) {
>         asteroid = asteroids[i];
>         if(asteroid.isAlive()) {
>             canvas.setMatrix(null);
>             canvas.rotate(asteroid.moveAngle, asteroid.x,
> asteroid.y);
>             canvas.drawBitmap(
>                 asteroid.bitmap,
>                 asteroid.x - asteroid.width / 2,
>                 asteroid.y - asteroid.height / 2,
>                 null);
>         }
>     }
>
> }
>
>

yes, this is exactly what i meant

pskink
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