On Jan 18, 2:03 pm, Andre <andranik.abra...@gmail.com> wrote: > Yes, now I can do following: > > private void drawAsteroids(Canvas canvas) { > GameEntity[] asteroids = mAsteroids; > GameEntity asteroid; > for(int i = 0; i < MAX_ASTEROIDS; i++) { > asteroid = asteroids[i]; > if(asteroid.isAlive()) { > canvas.setMatrix(null); > canvas.rotate(asteroid.moveAngle, asteroid.x, > asteroid.y); > canvas.drawBitmap( > asteroid.bitmap, > asteroid.x - asteroid.width / 2, > asteroid.y - asteroid.height / 2, > null); > } > } > > } > >
yes, this is exactly what i meant pskink
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