Let me clarify... Lets look at two methods: - updateAsteroidsPhysics() - drawAsteroids(Canvas canvas) They both use getters instead of members, and asteroids[i] instead of asteroid variable, the only difference between them, that drawAsteroids (Canvas canvas) is also use canvas calls, and I think this is most heavy part, becouse:
updateSpaceshipPhysics(); updateAsteroidsPhysics(); updateBulletsPhysics(); checkForCollisions(); takes ~1-5ms to perform, and: drawSpaceship(canvas); drawAsteroids(canvas); drawBullets(canvas); takes ~25ms to perform (and even more, if I increase number of asteroids or start to fire bullets)
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