Why is support for OpenGL lagging so far behind with Android? I have ebooks that date OpenGL 1.0 ES back to 1997 or so. I don't understand why ~13 year old technology is what's being offered in the Android API. Could someone enlighten me?
What's the best path for someone wanting to learn OpenGL ES 1.0? The ebooks I have are of course not oriented for Java/Android and most everything in them doesn't work when I try it. I can post some specific examples later but at this point I'm just wondering if I'm wasting time or if I should keep going and struggle through it. I have a tiny amount of OpenGL experience but it's with 2.0 and apparently things were very different back in the ES 1.0 world. I guess my question boils down to, is OpenGL ES 2.0 support coming to Android anytime soon? And what OpenGL ES 1.0 + Android learning resources already exist? Thanks, -- Greg Donald destiney.com | gregdonald.com -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en