Why is support for OpenGL lagging so far behind with Android?  I have
ebooks that date OpenGL 1.0 ES back to 1997 or so.  I don't understand
why ~13 year old technology is what's being offered in the Android
API.  Could someone enlighten me?

What's the best path for someone wanting to learn OpenGL ES 1.0?  The
ebooks I have are of course not oriented for Java/Android and most
everything in them doesn't work when I try it.  I can post some
specific examples later but at this point I'm just wondering if I'm
wasting time or if I should keep going and struggle through it.  I
have a tiny amount of OpenGL experience but it's with 2.0 and
apparently things were very different back in the ES 1.0 world.

I guess my question boils down to, is OpenGL ES 2.0 support coming to
Android anytime soon?    And what OpenGL ES 1.0 + Android learning
resources already exist?


Thanks,


-- 
Greg Donald
destiney.com | gregdonald.com

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