On Feb 1, 8:11 pm, Dianne Hackborn <hack...@android.com> wrote:
> For screen support, this is the documentation for app developers:
>
> http://developer.android.com/guide/practices/screens_support.html

Yes I have seen this. So I guess the answer to the question is, any
resolution is possible from the framework perspective.

> Most of the rest of your questions seem like they are just about current
> implementation details of the code, so would probably best be asked on
> android-porting.  (Or just hardware details.  Will the SurfaceFlinger be
> able to push X number of pixels?  Well what hardware are you running on?)

I will ask my questions on android-porting.

Thanks!
Jason

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