You can prepare Mediaplayer asynchronously and store them in a collection. after that call MediaPlayer.start() wherever needed.
On Thu, Mar 11, 2010 at 5:29 AM, Mark Murphy <mmur...@commonsware.com>wrote: > Neilz wrote: > > Anyone? I'm sure this must be a common problem... > > Actually, this is the first I've heard of a file too big for SoundPool. > > How have you determined that file size is your issue? > > With respect to MediaPlayer, it's possible that having a whole bunch of > MediaPlayer objects will be OK, but I am very skeptical. > > -- > Mark Murphy (a Commons Guy) > http://commonsware.com | http://twitter.com/commonsguy > > _Android Programming Tutorials_ Version 2.0 Available! > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en