Another way is to use single MediaPlayer and call reset(),
setDataSource(), prepare() and start().
There could be some delays though, at least for the first time.

BTW the last time I tried SoundPool it was impossible to have more
than 1 MB of sounds. SoundPool uses uncompressed audio and I didn't
find a way to control bitrate and other stuff. I wanted five 17-18 sec
samples and that was impossible with SoundPool.

On 11 мар, 02:50, Neilz <neilhorn...@googlemail.com> wrote:
> Anyone? I'm sure this must be a common problem...

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to