There's a couple of choices, none of them will work fast enough if you
use the Java implementations. Popular choices are Chipmunk (http://
code.google.com/p/chipmunk-physics/) and Box2D (http://
www.box2d.org/). There's also a Java port of Box2D which is called
JBox2D (http://www.jbox2d.org/) i really wouldn't recommend using it
though. It horribly leaks memory due to small object instantiation
when contact points are resolved. You best bet will be to write a JNI
bridge for Box2D or Chipmunk. Both compile easily with the NDK
provided you have a proper Android.mk file.

On 17 Mrz., 15:37, Jiri <jiriheitla...@googlemail.com> wrote:
> Sorry to be off topic, but can somebody also point me to a 'decent' _2d_
> physics engine.
> I seen a few, but i was wondering what the general consensus is about
> the 'most' reliable one in terms of steady/continues development.
>
> Cheers,
>
> Jiri
>
> On 15/03/2010 15:25, Kevin S. wrote:
>
> >     I've completed my first Android application.   It as 3D demo with a
> > physics engine.   It uses the phone's accelerometer so that you can
> > shake the world by moving the phone around.   There are  options to
> > adjust things like gravity, friction, and elasticity.
>
> >    The physics engine is a 100% Java port of the open source JigLib
> > physics engine.
>
> >    However, I only have a Motorola Droid, and I don't know if it will
> > work on any other phone.   The project is set to use Android 1.6.
>
> >    Before I put it in the market, I was hoping to get some feedback
> > from the developer community here.
>
> >    If anybody is interested in 3D stuff or physics simulation, you can
> > give the app a try.   The link is on the follow page.   There is a
> > screen shot there so you can get an idea of what the app is.
>
> >http://www.pieintheskysoftware.com/menuitem-resources-pie-3d-physics-...
>
> > -Kevin

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