I agree to this point based on my own experience and micro benchmarks.
That's why i think only performance critical code should be written in
native code such as physics calculations. I'd really love to get more
people on board of libgdx, it's now in a pretty useable state and the
API is nearly good enough to be frozen. Contact me if you are
interested. I contacted the guy who wrote the Scorpios API but he
didn't seem to be interested in collaborating.

On 17 Mrz., 16:31, niko20 <nikolatesl...@yahoo.com> wrote:
> Personally through  my experience this "JNI layer overhead" is so
> small that its effect is negligible. In my apps using NDK with JNI has
> alway increased my speed immensly regardless of any JNI method call
> overhead. It's just simply not true that the JNI will slow you down.
>
> -niko
>
> On Mar 17, 9:06 am, Sean Hodges <seanhodge...@googlemail.com> wrote:
>
> > On Wed, Mar 17, 2010 at 2:25 PM, Streets Of Boston
>
> > <flyingdutc...@gmail.com> wrote:
> > > True and not true.
>
> > > If google thinks that making an XNA like framework could enhance
> > > Android's adoption and device sales enough to bring more ad-revenues/
> > > SaaS-revenues (because more phones would be around if such a framework
> > > existed), then google could be interested in creating such framework.
>
> > > However, if the potiential return on such a framework is not large
> > > enough, then they won't do it.
>
> > You are of course correct, though I firmly believe spending lots of
> > time speculating on such things will 100% fail to actually get the
> > work done.
>
> > There is also the question of whether Google are the ideal company to
> > produce such a framework. Microsoft have invested a lot in DirectX and
> > their XBox projects, they have the experience and the partners to make
> > it work. What experience do Google have in the games industry?
> > Personally I think they are stretching themselves enough with their
> > shoulder barging into the mobile market, without trying to dive into
> > the centre of the extremely competitive games market.
>
> > Having said that, the Android platform does need to compete in this
> > field. This seems like the perfect opportunity for a start-up, or an
> > established games development company, to build a native framework and
> > contribute it upstream. Mario's library might be a good starting point
> > for this - as well as a technical evaluation of the other
> > libraries/engines out there (such as Rokon by StickyCoding).
>
> > The way to move forward would be to actively pursue a solution though,
> > rather than mull around the topic passing notes to Google like we were
> > in the Peoples' Front of Judea. :)

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