A technical fix in the Market would be wonderful!

There are a few problems with the way Gang Wars, et al do app
purchasing.

First, users can uninstall within 24 hours. That means you have to
prevent the app from using any new features until that time has
expired and you know it won't be refunded.

Since an app is unique, you don't buy the same app from the market
over and over. So if you want to by $2.00 worth of credits multiple
times, there have to be multiple tag-along apps for $2.00 for you to
purchase - one app for every time you make a purchase.

Also, this really screws with the idea of an app. Google, users,
developers... we all benefit from having a clean, easy-to-use market.
When you dump a bunch of apps on the Market that don't do anything,
you clog up the works and create obstacles for users. Not only are you
adding a bunch of "junk apps" that don't do anything, you are also
expecting users to understand the difference along with all these
technical details.

Have you ever developed a program and used some class or data
structure it wasn't meant for? I have. I kept thinking it would be
simpler and faster, but in the long run it always ends up biting me.
Yet that seems to be the only clear and safe option here.

It would be much better to offer some technical solution in the Market
for transactions. It would make this whole issue go away. A Market
"transaction" could be a purchase that is non-unique (you could
purchase the same thing multiple times) and be non-refundable.




On Mar 23, 10:47 am, Disconnect <dc.disconn...@gmail.com> wrote:
> http://www.cyrket.com/p/android/com.geniteam.gangwars.paidrp20/(use
> market:// urls. Some googling will turn up specific examples.)
>
> Unfortunately, that is the state of things right now. (And ISTR some of the
> googs saying it was unfortunate and so forth, but that was a long time ago.
> These days it seems like they mostly just say "move the discussion over
> there" or answer arcane technical questions.)
>
> On Tue, Mar 23, 2010 at 11:40 AM, chris harper <ch393...@gmail.com> wrote:
> > Ok.
>
> > I am REALLY trying to play ball here.
>
> > I will then ask a "technical" question on this issue.
>
> > If we have to go though the Android Market for people to purchase virtual
> > items though our app's (like a movie, or music) from a site then how do we
> > do that within our application technically - using the Android Market?
>
> > We want a user to go to a site using our app's and buy something and
> > download it and us it within our app.
> > If we have to go though the Android Market to do that then...how???
> > If the items can be anything from a movie to music to additional characters
> > for a game? How do we technically do that using the Android market within
> > our application if that is the ONLY choice we have for our users to purchase
> > a virtual item?
>
> > That is a technical question.
>
> > :-)
>
> > Thank you
> > -Chris
>
> > On Tue, Mar 23, 2010 at 9:32 AM, Disconnect <dc.disconn...@gmail.com>wrote:
>
> >> On Tue, Mar 23, 2010 at 11:24 AM, polyclefsoftware <dja...@gmail.com>wrote:
>
> >>> Disconnect wrote:
> >>> At first glance, section 3.3:
> >>> All fees received by Developers for Products distributed via the
> >>> Market must
> >>> be processed by the Market’s Payment Processor.
> >>> "All fees". (And unless you have a weird contract with google
> >>> checkout, your
> >>> standard account is unlikely to do that 70/30 split, pay the carriers,
> >>> etc -
> >>> so its not the -market- payment processor.)
>
> >>> So all those fees I and other developers receive for in-app ads from
> >>> various providers are in violation of the Market Agreement?
> >>> Free, ad-supported apps are *products distributed via the Market*. And
> >>> "all fees" from ads do not flow through Google Checkout. You saying
> >>> all apps with ads need to be yanked?
>
> >> Nice try, but you need to read the -whole- agreement:
>
> >> Payment Processor(s): Any party authorized by Google to provide payment
> >> processing services that enable Developers with optional Payment Accounts 
> >> to
> >> charge Device users for Products distributed via the Market.
> >> Ad revenue isn't "a fee". If nobody clicks your ads, the app doesn't
> >> disappear. You aren't charging the users -a fee- for the app any more than
> >> gmail is when they show ads there..
>
> >> Mark Murphy wrote:
> >>> That is "legal or business advice" compared to technical Q&A, which
> >>> is
> >>> the purpose of this list and the role of the Googlers on it.
>
> >>> The very fact that he has to resort to asking here should demonstrate
> >>> the need for a business contact to handle non-technical issues related
> >>> to the development and distribution of apps via the Android Market. I
> >>> have a contact I work with at Google on the AdSense team that I can
> >>> ask about questions related to whether or not specific implementations
> >>> are acceptable or whether they violate terms of service.
>
> >>> Check the group charter:
> >> *Discuss developing Android applications using the Android framework. Get
> >> help with troubleshooting apps, advice on implementation, and strategies 
> >> for
> >> improving your app's speed and user experience.*
>
> >> Sorry, nothing there about getting legal advice from google..
>
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