after trying i think the things that make it visible is the GLSurfaceView need to implements SurfaceHolder.Callback and then set it's holder : getHolder().setFormat(PixelFormat.TRANSLUCENT);
i think its working, thanks for the link ^^ On Mar 26, 1:48 pm, sleith <raysle...@gmail.com> wrote: > thanks for the link Marc ^^ > going to try this > > On Mar 26, 11:55 am, Marc Lester Tan <mail...@gmail.com> wrote: > > > You can try this one: > > Camera image as an OpenGL texture on top of the native camera > > viewfinderhttp://nhenze.net/?p=172 > > > Marc > > <http://nhenze.net/?p=172> > > > On Fri, Mar 26, 2010 at 11:22 AM, sleith <raysle...@gmail.com> wrote: > > > Hi, thanks for your response. > > > how do i give different z index? > > > isn't it automatically when we call add() ? > > > so i attach alParent.addView(mCameraView); first and then > > > alParent.addView(view); > > > so isn't it means mCameraView at index 0, and view at index 1? > > > but still i cannot see the opengl object, only camera preview > > > > when i change alParent.addView(view); first and then > > > alParent.addView(mCameraView); > > > i see the opengl object only... > > > > On Mar 25, 1:29 pm, rollbak <roll...@gmail.com> wrote: > > > > Hello, > > > > > If you want one on top of the other you must use a FrameLayout and > > > > then give different z index to each when adding them as childs. > > > > > regards, > > > > > Lucas > > > > > On Mar 25, 3:07 am, sleith <raysle...@gmail.com> wrote: > > > > > > Hi, > > > > > i tried to have a GLSurfaceView on top of camera surface, so that i > > > > > can draw gl objects with camera preview as background. > > > > > I tried but didn't works. the view i has is something like this: > > > > //////////////////////////////////////////////////////////////////////////////////////////// > > > > > AbsoluteLayout alParent = new AbsoluteLayout(this); > > > > > alParent.setLayoutParams(new LayoutParams(LayoutParams.FILL_PARENT, > > > > > LayoutParams.FILL_PARENT)); > > > > > > //CameraView extends SurfaceView implements SurfaceHolder.Callback > > > > > mCameraView = new CameraView(this); > > > > > mCameraView.setLayoutParams(new AbsoluteLayout.LayoutParams( > > > > AbsoluteLayout.LayoutParams.FILL_PARENT, > > > > AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0)); > > > > > alParent.addView(mCameraView); > > > > > > //GLView extends GLSurfaceView > > > > > view = new GLView(this); > > > > > view.setLayoutParams(new AbsoluteLayout.LayoutParams( > > > > AbsoluteLayout.LayoutParams.FILL_PARENT, > > > > AbsoluteLayout.LayoutParams.FILL_PARENT, 0, 0)); > > > > > alParent.addView(view); > > > > //////////////////////////////////////////////////////////////////////////////////////////// > > > > > > it resulting the camera preview only, the opengl is not drawn. ( i > > > > > made sure without camera, the opengl draws cube). > > > > > Anyone have experienced this kind of situation? > > > > > Thanks :) > > > > -- > > > You received this message because you are subscribed to the Google > > > Groups "Android Developers" group. > > > To post to this group, send email to android-developers@googlegroups.com > > > To unsubscribe from this group, send email to > > > android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> > > > For more options, visit this group at > > >http://groups.google.com/group/android-developers?hl=en > > > > To unsubscribe from this group, send email to android-developers+ > > > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > > > ME" as the subject. > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en To unsubscribe from this group, send email to android-developers+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.