Its within a day usually faster most of the time from what I have read chris harper <ch393...@gmail.com> wrote:
>That is a great idea and out of the box (which is good) building a .apk >dynamically. > >The Market place does not yet have the ability to search per app (which I >agree if add on's start to come more common that will be needed). The way I >am planning on getting around that (hopefully temporarily) is that within my >app I still plan to open a page to my website where all my characters are >and they can select them from there. Once they select a character it then >links to the .apk within the market place for that character. > >I admit the downside is they can't select multiple characters for one check >out which is where you idea would be ideal. But I think its the best I can >currently do until the Market place changes. > >One question I do have though. I have yet to publish an app on the Market >(this will be my first one). >How long is the process take when you submit an app to when it is available >on the market? >I really don't know. For your idea that would probably be my first question >and its not an issue with your idea but more an issue of the Market place. >Is it immediately? Or does it take a few days? > >If it takes a few days you can see how it would make a user upset if they >ordered something and they have to wait days to get it. > >If it is immediately than you might have given me an idea for version two of >my app (if people like version one that is). > >I hope to get my first install app working with my main app by the end of >the weekend to add/remove my characters. > >-Chris > > > >On Fri, Mar 26, 2010 at 7:33 PM, Kevin Duffey <andjar...@gmail.com> wrote: > >> I have a sort of twist idea to the market problem... not sure this can be >> done, but I think it could be possible. >> >> Imagine you have an app that allows for virtual goods. You have dozens of >> goods for sale. Even better, you have an open-ended API that allows OTHER >> developers/users to create goods for your game/app and sell them. Yay.. >> revenue streams are good. >> >> Now, many users will probably buy one good here, one good there... but >> often times, you'll have a lot of users who want to purchase several goods. >> We surely don't want to deter the multi-goods buyer. That's more money in >> our pocket. The problem with the way you're doing it Chris (not a problem as >> in bad..just for this example), is that they would have to search/find/buy >> individual downloads for each good they wanted. >> >> What if your users could build up a cart full of items they want, check out >> just once, and behind the scenes, your server side builds up a single .apk >> with those goods, put's it out on the market, then sends them an email link >> for them to access from their android device when its deployed to market. At >> that time, they can then purchase the whole pack at once, through the >> market, and then utilize what you are doing Chris, where your main app can >> make use of all the goods from that install, and if not refunded in 48 >> hours... uninstall/delete the .apk off the device to avoid taking up room. >> >> Ok, I don't know that I would implement this, but I imagine it's got to be >> possible. >> >> On Fri, Mar 26, 2010 at 8:43 AM, chris harper <ch393...@gmail.com> wrote: >> >>> We are probably in the running for the most active thread now but that’s >>> great because >>> >>> this is an important issue that needs to be addressed. >>> >>> >>> >>> Bob – Thank you. Your solution is a pretty thought out solution. I admit I >>> had to print it out and re-read it a few times. I might have a few questions >>> coming your way because I think I like what you are doing. Give me a little >>> more time to make sure I understand what you are doing. >>> >>> >>> >>> String – Congrats on doing what many have failed to do. Get an answer from >>> someone at google about app’s doing their own in-app purchasing. We need to >>> post that in bold someplace. I hope you bought his dessert for him. That >>> closes the can on a big question we have all be wanting a simple answer to >>> (right Kevin, Warren?). The idea of Google user creds is very good. I >>> still REALLY like that fact since the user is already using android then >>> they probably already have an account though Market place and REALLY want to >>> tap into that. As far as account setup it’s pretty much a given in my >>> opinion. They just have to “ok” a transaction though my app and download the >>> install app for the character. We are talking mobile here so people are >>> messing with their phone while doing something else a lot of the time. If >>> you can set it up so they just click “ok” and not have to mess with setting >>> anything up then that has to make a difference in the amount of people you >>> get purchasing extras. >>> >>> >>> >>> Westmeadboy – I agree with you. Last night knowing that I can hide my >>> install app’s from the user and access them though the main app, well I can >>> just modify my design so all the resources for each character are contained >>> in their own install app’s (images, sounds etc..) and the main app can just >>> access them via the assetManager. This will allow the install app’s very >>> “lean” and in turn make downloading them quick for the user. >>> >>> That way my virtual content (i.e. my characters) truly are just “modules” >>> that my main uses. Then my main app just accesses the “modules” for each >>> character when a user wants to add/remove or update a character. >>> >>> Flooding the market. Maybe. But on a separate point many other threads >>> have been asking (even pleading) Google to upgrade the market. I don’t want >>> to wait because they have been very slow to respond in doing that. Maybe >>> flooding the market will actually SHOW them that the market NEEDS to be >>> changed. They need to maybe create an “addon” category so developers can do >>> what we are taking about and app users can then search for add-on’s for >>> specific apps? In your last post “LAUNCHER intent, the system won't give the >>> user the option to open it, from anywhere.” That is want I seen when I >>> played with it last night, but that is perfect for my design because A. The >>> install app’s are hidden and B. They can only access them via the main >>> app. >>> >>> >>> >>> Bob – I am re-reading. I like what you are doing. >>> >>> -Chris >>> >>> >>> On Fri, Mar 26, 2010 at 6:34 AM, westmeadboy <westmead...@yahoo.co.uk>wrote: >>> >>>> On Mar 26, 11:54 am, String <sterling.ud...@googlemail.com> wrote: >>>> > If your add-on app doesn't have a LAUNCHER intent, the system won't >>>> > give the user the option to open it, from anywhere. >>>> >>>> I thought using category INFO also allows the user to click Open in >>>> the Market app once the downloaded app has installed? >>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Android Developers" group. >>>> To post to this group, send email to android-developers@googlegroups.com >>>> To unsubscribe from this group, send email to >>>> android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> >>>> For more options, visit this group at >>>> http://groups.google.com/group/android-developers?hl=en >>>> >>>> To unsubscribe from this group, send email to android-developers+ >>>> unsubscribegooglegroups.com or reply to this email with the words >>>> "REMOVE ME" as the subject. >>>> >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Android Developers" group. >>> To post to this group, send email to android-developers@googlegroups.com >>> To unsubscribe from this group, send email to >>> android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> >>> For more options, visit this group at >>> http://groups.google.com/group/android-developers?hl=en >>> >>> To unsubscribe from this group, send email to android-developers+ >>> unsubscribegooglegroups.com or reply to this email with the words "REMOVE >>> ME" as the subject. >>> >> >> -- >> You received this message because you are subscribed to the Google >> Groups "Android Developers" group. >> To post to this group, send email to android-developers@googlegroups.com >> To unsubscribe from this group, send email to >> android-developers+unsubscr...@googlegroups.com<android-developers%2bunsubscr...@googlegroups.com> >> For more options, visit this group at >> http://groups.google.com/group/android-developers?hl=en >> >> To unsubscribe from this group, send email to android-developers+ >> unsubscribegooglegroups.com or reply to this email with the words "REMOVE >> ME" as the subject. >> > >-- >You received this message because you are subscribed to the Google >Groups "Android Developers" group. >To post to this group, send email to android-developers@googlegroups.com >To unsubscribe from this group, send email to >android-developers+unsubscr...@googlegroups.com >For more options, visit this group at >http://groups.google.com/group/android-developers?hl=en > >To unsubscribe from this group, send email to >android-developers+unsubscribegooglegroups.com or reply to this email with the >words "REMOVE ME" as the subject. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. 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