I think the Nexus One can't go above 30 FPS in OGL because of the
screen resolution :
It is fill limited

Emmanuel
http://androidblogger.blogspot.com/
http://www.alocaly.com/

On Apr 2, 9:55 pm, Ralf Schneider <li...@gestaltgeber.com> wrote:
> UUUhh!
>
> Does this mean the Nexus One would be faster if it would use 2.0.1?
>
> Is OpenGL affected, too? This would explain why it is nearly impossible to
> reach 60FPS, even if only doing a glClear...
>
> ... There is so much idle time! Does Android 2.1 try to keep an upper limit
> of 30 FPS to save battery?
>
> So, many questions!
>
> 2010/4/2 MrChaz <mrchazmob...@googlemail.com>
>
>
>
> > Wow that is a big difference in performance!
>
> > On Apr 2, 6:29 pm, Phil <tesujiga...@gmail.com> wrote:
> > > I have observed a marked difference in frame rate of 2-D (Canvas)
> > > graphics following a 2.1 update on the Motorola Droid. Details are
> > > here:
>
> > >http://tesujigames.blogspot.com/2010/04/2-d-graphics-slowdown-after-m...
>
> > > Can anyone else corroborate this?  I have posted the code and an apk
> > > in the above blog entry.
>
> > > Also, it would be interesting to know whether there is a difference
> > > between manual and OTA updates.
>
> > > Thanks!
>
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