The reference app on market has minSdkVersion set to 4 (=1.6) and the main 
reason is to enable the support for different screen sizes (mdpi, ldpi, hdpi). 
The code itself has very little (if any) dependencies to 1.6 specific APIs. You 
can always download the code and just rename the directories for the drawables, 
that should be enough to get it to work on a 1.5 device.

We'll look into supporting 1.5 for the reference app as well. 

/Anders

-----Original Message-----
From: android-developers@googlegroups.com 
[mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
Sent: den 3 juni 2010 14:21
To: Android Developers
Subject: [android-developers] Re: Android graphical capabilities

Hi Anders.

Thanks for these, they look great, just the sort of thing I'm after.

I notice that it isn't available for my older Hero with 1.5. Is this
not compatible with 1.5? How would you resolve that if you wanted your
app to reach all devices?

On Jun 3, 11:37 am, "Ericson, Anders"
<anders.eric...@sonyericsson.com> wrote:
> Hi,
>
> I recently wrote a tutorial on how to do a cool 3D list. You can find the 
> latest part on:
>
> http://blogs.sonyericsson.com/developerworld/category/tutorials/
>
> There you can also find a tutorial on how to do a cool zoom written by a 
> colleague of mine.
>
> /Anders
>
> -----Original Message-----
> From: android-developers@googlegroups.com 
> [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
> Sent: den 3 juni 2010 10:38
> To: Android Developers
> Subject: [android-developers] Android graphical capabilities
>
> My apps are functionally good, and in my time learning android I have
> covered most features. But one thing my apps lack is graphical
> coolness... you know the type of thing the top branded apps have, and
> particularly those from the iPhone which are always very impressive.
>
> I want to improve my graphical skills for layouts, menus, galleries,
> interactive buttons - the kind of stuff that makes your apps look
> great, as well as performing well.
>
> What should I look at? Where should I start?
>
> Any links, tips, welcome!
>
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