Yeah, it's the dynamics that really give it a nice feel. And a touch-list 
without fling support is not useful at all...

Though the third part of the tutorial is not quite ready yet. It will probably 
be posted in about a week on the blog. Untill then I suggest playing around 
with the graphics :)

BTW, if you (or anyone else) have any ideas or requests for other tutorials, 
let me know! We are planning to continue with tutorials and it would be great 
if you had any input. No promises though :)

/Anders

-----Original Message-----
From: android-developers@googlegroups.com 
[mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
Sent: den 3 juni 2010 20:16
To: Android Developers
Subject: [android-developers] Re: Android graphical capabilities

Hi Anders.

Do you have the code for part 3 available?

The first two are great, but really it's not so great without the
finishing touches from part 3!

On Jun 3, 2:18 pm, "Ericson, Anders" <anders.eric...@sonyericsson.com>
wrote:
> The reference app on market has minSdkVersion set to 4 (=1.6) and the main 
> reason is to enable the support for different screen sizes (mdpi, ldpi, 
> hdpi). The code itself has very little (if any) dependencies to 1.6 specific 
> APIs. You can always download the code and just rename the directories for 
> the drawables, that should be enough to get it to work on a 1.5 device.
>
> We'll look into supporting 1.5 for the reference app as well.
>
> /Anders
>
> -----Original Message-----
> From: android-developers@googlegroups.com 
> [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
> Sent: den 3 juni 2010 14:21
> To: Android Developers
> Subject: [android-developers] Re: Android graphical capabilities
>
> Hi Anders.
>
> Thanks for these, they look great, just the sort of thing I'm after.
>
> I notice that it isn't available for my older Hero with 1.5. Is this
> not compatible with 1.5? How would you resolve that if you wanted your
> app to reach all devices?
>
> On Jun 3, 11:37 am, "Ericson, Anders"
> <anders.eric...@sonyericsson.com> wrote:
> > Hi,
>
> > I recently wrote a tutorial on how to do a cool 3D list. You can find the 
> > latest part on:
>
> >http://blogs.sonyericsson.com/developerworld/category/tutorials/
>
> > There you can also find a tutorial on how to do a cool zoom written by a 
> > colleague of mine.
>
> > /Anders
>
> > -----Original Message-----
> > From: android-developers@googlegroups.com 
> > [mailto:android-develop...@googlegroups.com] On Behalf Of Neilz
> > Sent: den 3 juni 2010 10:38
> > To: Android Developers
> > Subject: [android-developers] Android graphical capabilities
>
> > My apps are functionally good, and in my time learning android I have
> > covered most features. But one thing my apps lack is graphical
> > coolness... you know the type of thing the top branded apps have, and
> > particularly those from the iPhone which are always very impressive.
>
> > I want to improve my graphical skills for layouts, menus, galleries,
> > interactive buttons - the kind of stuff that makes your apps look
> > great, as well as performing well.
>
> > What should I look at? Where should I start?
>
> > Any links, tips, welcome!
>
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