Problem was 480x800 backgrond (~20KB) which after ~4 activity re- creates occupied ~16MB. After deleting, everything works just fine.
On Jun 11, 12:07 pm, svebee <sven.kapud...@gmail.com> wrote: > One is (background) 480x800, others are approx. 70x70px. > (40x40,80x80,50x50...). > > I understood your answer but I don't know (technically, exactly) what > I need to find. I sent you an e-mail. > > On Jun 11, 3:18 am, Eric F <ericfrie...@gmail.com> wrote: > > > Look at the dimensions of your images, not the file sizes. Because the > > file sizes are the result of PNG compression. But let's assume that's > > not the problem. > > > First place to look is any static data structure, view, or drawable > > that you might be stashing somewhere and preventing the GC from > > cleaning it up. Remember that many Android objects will hold an > > internal reference to a context or other views which will keep your > > entire view hierarchy in memory. So holding a reference to just one of > > those could be the entire problem. > > > -E > > > On Jun 10, 11:00 am, svebee <sven.kapud...@gmail.com> wrote: > > > > "if you had a png that was mostly white so compressed very well > > > you might have a 200KB png file that actually is using 6MB of RAM on > > > your device" - I didn't know it can use so much space :/ > > > > About 90% of images (in total application, about 60% of them (this one > > > 1KB) are used per activity, so I would say approx. 50KB per activity) > > > are 1KB (or less), 5% are 10-60KB and 5% are 1-5KB so I think image > > > size isn't a problem. > > > > So I'm pretty sure it's A) but how to solve it? And yes, I'm > > > constantly switching between two-three activities (and I disabled > > > rotation for some other reasons). > > > > On Jun 10, 7:20 pm, Eric F <ericfrie...@gmail.com> wrote: > > > > > First you need to figure out what is taking up all the space in your > > > > memory as well as what is causing the OOM. Like is OOM caused when you > > > > switch between two activities over and over again? or if you rotate > > > > the phone over and over causing the activity to be re-created over and > > > > over. In which case you are probably leaking a context. Or are you > > > > running out of memory because you are loading just too many images? I > > > > don't think you've really given us enough information to help. If you > > > > use DDMS to inspect your heap, what's taking up all the space? If it's > > > > images, how big are the images? Remember in order for them to be drawn > > > > they need to be *uncompressed* into device's RAM. at say 24 bits per > > > > pixel, if you had a png that was mostly white so compressed very well > > > > you might have a 200KB png file that actually is using 6MB of RAM on > > > > your device. It's just too big, and you might not think about it > > > > because if you come from a desktop PC mindset it's just a 200KB png > > > > file in your mind. At this point I am guessing that either: > > > > > A) you are leaking a context so the images aren't being recycled > > > > B) your images are too large uncompressed > > > > > But without more information it's hard to be sure > > > > > -E > > > > > On Jun 10, 7:28 am, svebee <sven.kapud...@gmail.com> wrote: > > > > > > hello, as I'm beginner in Android I have problem with memory - after > > > > > only 2-3 minutes I get Force Close and outOfMemory Error. > > > > > > I have only onCreate (I know, stupid, but I didn't knew for anything > > > > > else as I started only few weeks ago) and inside I have... > > > > > > @Override > > > > > public void onCreate(Bundle savedInstanceState) { > > > > > super.onCreate(savedInstanceState); > > > > > setContentView(R.layout.main); > > > > > > many lines of code...manipulating with SQLite databases... > > > > > > } > > > > > > inside main XML layout I have many images, small, big (background) and > > > > > so on...How can I on every onCreate "delete" all content from memory > > > > > that was before in it - so when I open activity again, it deletes all > > > > > images and everything out and insert the new (old) one inside. > > > > > "Little" awkward but that's only thing I have on mind. > > > > > > Also, inside "many lines of code" I don't declare any images! > > > > > > Or simply, how can I "bypass" outOfMemoryError? Do I have to do > > > > > something like this? > > > > > > �...@override > > > > > public void onCreate(Bundle savedInstanceState) { > > > > > super.onCreate(savedInstanceState); > > > > > > BitmapFactory.Options options=new BitmapFactory.Options(); > > > > > options.inSampleSize = 8; > > > > > Bitmap buildingBitmap = > > > > > BitmapFactory.decodeResource(null,R.drawable.background,options); > > > > > > if (buildingBitmap != null) > > > > > { > > > > > buildingBitmap.recycle(); > > > > > System.gc(); > > > > > buildingBitmap = null; > > > > > } > > > > > > setContentView(R.layout.main); > > > > > > many lines of code...manipulating with SQLite databases... > > > > > > } > > > > > > or...? Also on other activity is everything "the same" except I have > > > > > multiple overlays, how can I "erase" (recycle) them also? Thank you > > > > > for any help. > > > > > > *currently, I'm not searching for fastest, most "correct" or better > > > > > solution, I just want something that it's not crashing all the time > > -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en