On 3/10/09, Paper Coder <[email protected]> wrote:
> In the iPhone app store, the biggest seller is games.  The lite versions are
> downloaded more often, because people want to try before they buy.  However,
> there is a big difference between that and a 24+ hour return policy.

It's going to be interesting to see which app store turns out to be
better for developers overall, once the Android market has a
comparable number of users.

It might shake out as follows:

iPhone: more price competition, more competition, lower-quality software overall
Android: higher prices, less competition, higher-quality software

> If Xbox 360 or PS3 games were all under the same return within 24 hour rule,
> there would be hoards of games returned as users played them all night long,
> and went back to the store the next day to get their $60 back.

While I acknowledge that such people exist, I think the number of
people who have the ability to drop everything to play a game all
night _on a phone_ are not likely to be the bulk of the market.

>  The same principal holds true for games on the Market, who's content
> generally doesn't last more than 24 hours (unless it's something like Tetris).

I think you're pointing to the solution to the problem -- make games
with replay value.  Randomize things, vary maps, etc.  It may turn out
that some games are only viable on the iPhone app store, while some
games will work on both app stores.

Steve

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