a. Theres an interesting article at http://rockcottageindustries.com/2009/03/the-istrip-free-experiment-part-i/ about what happened to an iPhone app that went from paid -> free -> paid again, it pretty much seals the case for having a free demo as a way of boosting sales of a paid app, which means b is suboptimal.
As for c, well, you could do, something like one major version or 3 months behind the paid app, but essentially you're doing option a but specifying what your lite version will be. Al. [email protected] wrote: > ok guys - i'm sure most developers have had to consider this at some > point. > > whats a better revenue model? > > a) Release free app with certain restrictions, e.g. watermark, time > limit, disabled features and when the product becomes mature release a > paid version e.g. when picSay now >250,000 downloads goes to paid, it > would get 2,500 downloads of the paid app if it had a 1% conversion > rate. > > b) Start as a paid app and always be a paid app > > c) Release paid and free versions concurrently > > Just wondering what you guys all think ... > > > > -- * Written an Android App? - List it at http://andappstore.com/ * ====== Funky Android Limited is registered in England & Wales with the company number 6741909. The registered head office is Kemp House, 152-160 City Road, London, EC1V 2NX, UK. The views expressed in this email are those of the author and not necessarily those of Funky Android Limited, it's associates, or it's subsidiaries. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
