The VERY BEST SELLING paid apps are doing only a few 1000 units of
sales.

Our Blackjack Game (Kenny Rogers, the Gambler Mobile) may be the best
selling paid Blackjack game in the Marketplace but even on the uber-
crowded iPhone App Store we make far more revenue there than on
Android.

I randomly poll G1 users and almost none of them have opted into the
Google Checkout system.

What ever happened to charging the subscriber's phone bill?

FYI: We just released "Bailout Bonanza" for the G1 (our 4th iPhone
GAME).  The good news there is that it took a day for it to get out.
On the iPhone it took well over a month and required a lobbying effort
to get Apple to approve the title.

I still believe in Android,  We may have to go with free ad-supported
titles until this gets worked out.

William Volk
CEO, PlayScreen

P.S. We're donating 5% of sales for Bailout to the Second Harvest Food
Bank of San Mateo and Santa Clara counties.

On Mar 30, 5:39 am, "[email protected]"
<[email protected]> wrote:
> ... looking at new releases on Cyrket over the last weekend, I can see
>   - over 100 new apps
>   - around 6 new games
>
> Does this worry anyone else?
>
> Can Android compete in a smartphone marketplace if the games are just
> not there?
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