The VERY BEST SELLING paid apps are doing only a few 1000 units of sales. Our Blackjack Game (Kenny Rogers, the Gambler Mobile) may be the best selling paid Blackjack game in the Marketplace but even on the uber- crowded iPhone App Store we make far more revenue there than on Android.
I randomly poll G1 users and almost none of them have opted into the Google Checkout system. What ever happened to charging the subscriber's phone bill? FYI: We just released "Bailout Bonanza" for the G1 (our 4th iPhone GAME). The good news there is that it took a day for it to get out. On the iPhone it took well over a month and required a lobbying effort to get Apple to approve the title. I still believe in Android, We may have to go with free ad-supported titles until this gets worked out. William Volk CEO, PlayScreen P.S. We're donating 5% of sales for Bailout to the Second Harvest Food Bank of San Mateo and Santa Clara counties. On Mar 30, 5:39 am, "[email protected]" <[email protected]> wrote: > ... looking at new releases on Cyrket over the last weekend, I can see > - over 100 new apps > - around 6 new games > > Does this worry anyone else? > > Can Android compete in a smartphone marketplace if the games are just > not there? --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
