Let me bite my tongue. :p
On Apr 1, 2009, at 1:00 PM, Sean Hodges <[email protected]> wrote: You are right to a point, although I don't think this is as big a deal as you suggest. I am able to buy a selection of exceedingly bad ring-tones, with the cost charged directly to my phone bill. There are also numerous charities that receive donations charged through phone bills, not to mention radio stations and TV quiz shows. Many of these companies seem to be fully capable of maintaining a stable payment model by charging to phone bills, and I'd bet none of them are under direct control of specific phone operators. Having said that, I'm not an expert in the industry, so if someone can prove me wrong I'll happily stand corrected. On Wed, Apr 1, 2009 at 5:39 PM, Incognito <[email protected]> wrote: Charging the customer's phone bill just opens up a whole new can of worms. One example is that it gives too much control to the phone operators which is what we are trying to move away from. As people have already mentioned the iPhone app store was a success from day one because it already had a large user base acustomed to buy stuff in iTunes. They did not grow that user base overnight. This is what google seems to be doing right now and like all good things it just takes time. On Apr 1, 2009, at 12:26 PM, Streets Of Boston <[email protected]> wrote: "I randomly poll G1 users and almost none of them have opted into the Google Checkout system. What ever happened to charging the subscriber's phone bill?"<< Exactly what i was thinking. The choice of payments is the biggest road-block here, i think. I've posted this many times, but i think that charging the customer's phone-bill would be very helpful toward success for the Android Market. As a developer, i'd be willing to pay a few extra percentage points from my revenue to make this happen. On Apr 1, 10:54 am, BikingBill <[email protected]> wrote: The VERY BEST SELLING paid apps are doing only a few 1000 units of sales. Our Blackjack Game (Kenny Rogers, the Gambler Mobile) may be the best selling paid Blackjack game in the Marketplace but even on the uber- crowded iPhone App Store we make far more revenue there than on Android. I randomly poll G1 users and almost none of them have opted into the Google Checkout system. What ever happened to charging the subscriber's phone bill? FYI: We just released "Bailout Bonanza" for the G1 (our 4th iPhone GAME). The good news there is that it took a day for it to get out. On the iPhone it took well over a month and required a lobbying effort to get Apple to approve the title. I still believe in Android, We may have to go with free ad-supported titles until this gets worked out. William Volk CEO, PlayScreen P.S. We're donating 5% of sales for Bailout to the Second Harvest Food Bank of San Mateo and Santa Clara counties. On Mar 30, 5:39 am, "[email protected]" <[email protected]> wrote: ..... looking at new releases on Cyrket over the last weekend, I can see - over 100 new apps - around 6 new games Does this worry anyone else? Can Android compete in a smartphone marketplace if the games are just not there?- Hide quoted text - - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
