"Let me bite my tongue. :p" Why? What can of worms of worms are you talking about? I know everything has a downside, but convince me that billing through a cell-phone carrier is a bad idea overall. I may come to agree with you :-)
On Apr 1, 1:11 pm, Incognito <[email protected]> wrote: > Let me bite my tongue. :p > > On Apr 1, 2009, at 1:00 PM, Sean Hodges <[email protected]> wrote: > > You are right to a point, although I don't think this is as big a deal > as you suggest. > > I am able to buy a selection of exceedingly bad ring-tones, with the > cost charged directly to my phone bill. There are also numerous > charities that receive donations charged through phone bills, not to > mention radio stations and TV quiz shows. Many of these companies seem > to be fully capable of maintaining a stable payment model by charging > to phone bills, and I'd bet none of them are under direct control of > specific phone operators. Having said that, I'm not an expert in the > industry, so if someone can prove me wrong I'll happily stand > corrected. > > On Wed, Apr 1, 2009 at 5:39 PM, Incognito <[email protected]> wrote: > > Charging the customer's phone bill just opens up a whole new can of worms. > One example is that it gives too much control to the phone operators which is > what we are trying to move away from. As people have already mentioned the > iPhone app store was a success from day one because it already had a large > user base acustomed to buy stuff in iTunes. They did not grow that user base > overnight. This is what google seems to be doing right now and like all good > things it just takes time. > > On Apr 1, 2009, at 12:26 PM, Streets Of Boston <[email protected]> > wrote: > > "I randomly poll G1 users and almost none of them have opted into the > Google Checkout system. > > What ever happened to charging the subscriber's phone bill?"<< > > Exactly what i was thinking. > The choice of payments is the biggest road-block here, i think. > > I've posted this many times, but i think that charging the customer's > phone-bill would be very helpful toward success for the Android > Market. As a developer, i'd be willing to pay a few extra percentage > points from my revenue to make this happen. > > On Apr 1, 10:54 am, BikingBill <[email protected]> wrote: > The VERY BEST SELLING paid apps are doing only a few 1000 units of > sales. > > Our Blackjack Game (Kenny Rogers, the Gambler Mobile) may be the best > selling paid Blackjack game in the Marketplace but even on the uber- > crowded iPhone App Store we make far more revenue there than on > Android. > > I randomly poll G1 users and almost none of them have opted into the > Google Checkout system. > > What ever happened to charging the subscriber's phone bill? > > FYI: We just released "Bailout Bonanza" for the G1 (our 4th iPhone > GAME). The good news there is that it took a day for it to get out. > On the iPhone it took well over a month and required a lobbying effort > to get Apple to approve the title. > > I still believe in Android, We may have to go with free ad-supported > titles until this gets worked out. > > William Volk > CEO, PlayScreen > > P.S. We're donating 5% of sales for Bailout to the Second Harvest Food > Bank of San Mateo and Santa Clara counties. > > On Mar 30, 5:39 am, "[email protected]" > > <[email protected]> wrote: > > ..... looking at new releases on Cyrket over the last weekend, I can see > - over 100 new apps > - around 6 new games > > Does this worry anyone else? > > Can Android compete in a smartphone marketplace if the games are just > not there?- Hide quoted text - > > - Show quoted text - --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en -~----------~----~----~----~------~----~------~--~---
