On Jun 16, 6:45 am, Incognito <[email protected]> wrote:
> Given the really bad sales in Android Market I'm now first building Apps for 
> the iPhone and only if it becomes successful in Apple's iPhone I will port it 
> to Android.

I had decided to do almost the same thing, but develop simultaneously
for both (so we'd have a REAL comparison). Halfway through my latest,
though, I decided to release it on Android first because (a) I could
finish it faster - my Objective C is rusty, and (b) I'm really
dumbfounded that there aren't a few OpenGL games out there, I figure
there's going to be a flood of them soon, and I wanted to get my silly
little game out there with all the new phones being bought (next week
or so I promise).

My Mahjongg sales are all over the place... twelve sales one day, one
the next. Seems odd to me but I've already written it off as a total
loss, so anything it makes is a few beer bucks.
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