> > I think it's that the bar is set higher. > Consider the UI experience on Apple computers as apposed to Windows.
In Windows, we shoot for outstanding performance on the best hardware, and "good enough" performance on everything else. It's a natural reaction to the commodity market that the PC market is. Apple devices, being much more controlled and heterogeneous, tend to drive developers to shoot for top of the line user experience on all devices, and frankly, it's much easier to do so. Since the first Android devices shipped, I've heard people say the OS or devices are sluggish, 'not quite ready,' etc., and frankly I've seen it in most apps I've looked at. Yet, I've written code, be it production or prototype code, that does many of the wiz-bang things other apps do, with absolutely no lag whatsoever. Android--and most of the Android devices--are ready and capable of an experience every bit as compelling as that offered by the iPhone, but I think developers have to go much farther, and work much harder to squeeze it out. Given the wide range of Android devices, and their broadly differing capabilities, I only expect the user experience to become more varied. But, for developers, I think this is a good thing. It will be much like Windows, and customers will trust they'll get the best possible user experience if they spend for the best hardware, and they'll get "good enough" for a fraction of the cost. Frankly, 'good enough' is a lot better option than 'not at all,' which is what Apple traditionally offers budget consumers. SoftwareForMe.com Makers of PhoneMyPC & Imagine Multi-touch -- You received this message because you are subscribed to the Google Groups "Android Discuss" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/android-discuss?hl=en.
