faist fooled

On 4/11/09, wu tony <e13...@gmail.com> wrote:
> 2009/4/10 tom <gxiao...@sohu.com>
>
>>
>> I had read the surface flinger source code in cupcake, and hope to
>> undertand how the android GUI system work. but now I am mixed-up
>> still.
>> and following is my understand and questions:
>>
>> surfaceflinger work flow:
>> (1) new surfaceflingerclient(), it will createconnection(), and new a
>> client
>> (2) createsurface, it will new layer or layerblur or layerdim by z-
>> blend order
>> (3) createoverlay, if layer support overlay
>> (4) register buffer
>> (5) draw something on canvas(line, text, bitmap, rect...) which attach
>> above buffer
>> (6) post buffer
>>
>> my questions now:
>> (1) surfaceflinger.cpp
>> SurfaceFlinger::createconnection() will create a client which allocate
>> 8MB heap for manangement surface data handle(color conversion, flip,
>> layers).
>> how many client have android system? one is BootAnimation, one is test
>> sample overlays.cpp, one is debug CPUGUAGE, and one is WindowManager?
>> In fact BootAnimation will destroy when it finish, (but how it destroy
>> the 8MB heap?). Test sample and debug CPUGUAGE will not start for it
>> is not enabled.
>> So android system has only one surface flinger client, isn't it?
>> OpenGL has another client?
>> [tony]In my understanding,each activity will need to construct one client
>> of surfaceflinger.
>
>
>
>>
>> (2)createsurface()
>> each app with one window has attached one surface? or all app share
>> one surface?
>> one surfaceflinger client can create mutiple surfaces?
>> [tony]One client can create multiple surfaces,apps can't share surface.
>
>
>
>>
>> (3)copybit.default.so
>> where is the source code?
>> [tony]should be depend on hardware.
>> (4)surfaceflinger not support YUV format?
>> and it ony support RGB565?
>>
>> more question and analysis will be continued,
>> welcome helps
>>
>> thanks
>>
>> tom
>> >
>>
>
> >
>

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