SoundPool wasn't intended for that purpose. You need to write your own audio mixer engine with a synchronization protocol like ASIO.
On May 15, 2:34 am, brez <[email protected]> wrote: > Did some extensive searching but couldn't find a way to play two > sounds simultaneously, i.e. the play() only takes a single sound ID - > playing both in succession creates a delay (obviously) - just curious > if anyone has come across this before? or perhaps I'm not understand > the API properly? > > Thanks --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---
