Hi One Doubt: I am looking in to Surface Flinger Design that is on top of OpenGL. How does Surface Flinger work in synch with Gaming Application that can directly interact with OpenGL ? Whether Surface Flinger and the gaming application maintain separate OpenGL context ? Any input on this would be helpful for me.
Thanks in Advance. -- Abdul --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "android-framework" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-framework?hl=en -~----------~----~----~----~------~----~------~--~---
