Thanks for your reply.
But I think that you had some misunderstanding about my article.
I now use own implementation which is called AudioHardwareOmap.
You can see them below url.

http://git.omapzoom.org/?p=android/hardware/ti/omap3.git;a=summary

I had some problem when snd_pcm_open is called in AudioHardwareOmap.
snd_pcm_open is failed because of no device node.

So I tried attaching below code into init.rc
But, the result is same. T.T

 on early-init
       device /dev/pcmC0D0p 0666 root audio

Who can help me? :)


On 11/26/08, Dave Sparks <[EMAIL PROTECTED]> wrote:
>
> AudioHardwareGeneric tries to open /dev/eac. If /dev/eac fails to open
> or respond correctly to I/O requests (read/write,ioctl), the audio HAL
> will fall back to AudioHardwareStub which is just a null output driver
> that emulates timing using usleep() calls.
>
> You can either write your own implementation of own
> AudioHardwareInterface, or make your audio kernel driver respond to
> the same I/O requests as /dev/eac.
>
> On Nov 25, 8:29 am, Maxime Petazzoni <[EMAIL PROTECTED]>
> wrote:
> > Hi,
> >
> > On 25 nov, 16:26, "Sangsu Park" <[EMAIL PROTECTED]> wrote:
> >
> > > I had same problem with you.
> > > But after clean build, audiofligner use the libaudio.
> > > I think that android build system have some weakness.
> >
> > That makes sense. I will try from a clean build.
> >
> > > But I have another problem.
> > > When AudioHardwareOmap::openOutputStream() is called,
> > > snd_pcm_open() is failed. Error message is like 'no device file'.
> > > (I didn't remember exactly....)
> > > I think that this is caused by no device file that time.
> > > Who can you explain this situation? or solve?
> >
> > Maybe check your /dev/pcm* and /dev/control* device node permissions ?
> > Just a wild guess.
> >
> > - Maxime
> >
> >
> >
> > > On 11/25/08, Maxime Petazzoni <[EMAIL PROTECTED]> wrote:
> >
> > > > I managed to make Android build the libaudio shared library (taken
> > > > from omapzoom.org), which was then put where it should be in
/system/
> > > > lib/. I also have BOARD_USE_GENERIC_AUDIO set to false, which should
> > > > make audioflinger use this libaudio instead of the generic
> > > > libaudiointerface, but I still get the error message:
> >
> > > > W/AudioHardwareInterface(  665): Using stubbed audio hardware. No
> > > > sound will be produced.
> >
> > > > Any idea what I could be missing here?
> >
> > > > Thanks in advance,
> > > > - Maxime
> >
> > > > On 12 nov, 06:23, "Misael Lopez" <[EMAIL PROTECTED]> wrote:
> > > > > I have been working in that audio interface for ALSA in OMAP
> > > > > processor, you can find our tree at:
> >
> > > > >http://git.omapzoom.org/?p=android/hardware/ti/omap3.git;a=summary
> >
> > > > > We have been successfully played and capture audio using TWL4030
chip
> > > > > in OmapZoom board with that current version of the interface.
> > > > > I'm working on bringing the control part, probably we can have
that
> > > > > part ready soon. It will be great if the community collaborates to
> > > > > correct/improve current code.
> > > > > You can find more information atwww.omapzoom.org, particularly
about
> > > > > Android if you go to Projects->Android on OMAPZoom.
> >
> > > > > Misa
> >
> > > > > 2008/11/11 Sean McNeil <[EMAIL PROTECTED]>:
> >
> > > > > > Hi Maxime,
> >
> > > > > > Wind River is in the process of submitting an ALSA audio
implementation.
> > > > > > That is what I use on the Openmoko Freerunner and what has been
> > > > > > successfully used on the TI OMAP Zoom reference platform.
> >
> > > > > > Maxime Petazzoni wrote:
> > > > > >> Hi,
> >
> > > > > >> I believe most of the porting efforts on the various hardware
platform
> > > > > >> will soon get to the point (if not already) of a running system
; the
> > > > > >> next step being making sure all the basic functionality is
there.
> > > > > >> Audio being one of the most important one, since telephony also
> > > > > >> depends on it.
> >
> > > > > >> Without anything done on that front, we're facing the "using
stubbed
> > > > > >> audio hardware, no sound will be produced" warning message when
Dalvik
> > > > > >> starts.
> >
> > > > > >> From what I've read, Android relies on an hardware glue library
> > > > > >> libaudio, providing AudioFlinger with the appropriate
AudioInterface
> > > > > >> implementation to output sound to whatever sound driver the
hardware
> > > > > >> uses. For example, on the HTC G1/MSM72xx hardware platform,
Google
> > > > > >> useshttp://
android.git.kernel.org/?p=platform/hardware/msm7k.git;a=summary
> >
> > > > > >> But I think most of the Androids ports are made on hardware
that have
> > > > > >> ALSA device drivers (OMAP for example). And before 20 different
people
> > > > > >> start implementing their own libaudio bridging to ALSA, maybe
we
> > > > > >> should coordinate this community effort. Starting by knowing if
> > > > > >> anything has already been started by someone, somewhere :)
> >
> > > > > >> If not, I will most likely start working on one, and I foresee
that
> > > > > >> it's going to be tough, as the only real documentation is the
msm7k
> > > > > >> libaudio source code itself.
> >
> > > > > >> Ideas, comments, suggestions ... and help are most welcome!
> > > > > >> - Maxime
> >
> > > > > >> PS: of course, if you got audio working without going through
this
> > > > > >> libaudio stuff, please share your discoveries !
> >
>

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