Mathias Agopian wrote: [...] > The notion of "high" byte and "low" byte in a 24-bits frame buffer is > a little odd. Since these are not 32 bits or 16 bits numbers, I'm not > sure what you mean.
People typically use the same order that the equivalent 32-bit format would be. So the first byte, red, is the LSB and the last byte, blue, is the MSB. > I stand by what I said, android supports RGB, in that order. One byte > of red, one byte of green, followed by one byte of blue. R,G,B... btw, > this order happens to be OpenGL's GL_RGB internal format for textures. Just to make life more complicated, if you look at a GL_RGB pixel in a word, what you usually see is: <- MSB LSB -> 00000000bbbbbbbbggggggggrrrrrrrr ...which causes a lot of people to refer to this as BGR. Just to make life even *more* confusing, the same school of thought will happily refer to the exact same format as RGB if they're on a big-endian system. Which is why it's always really useful to follow Mathias' lead and use the GL_ names. They're at least well-defined! -- ┌─── dg@cowlark.com ───── http://www.cowlark.com ───── │ │ ⍎'⎕',∊N⍴⊂S←'←⎕←(3=T)⋎M⋏2=T←⊃+/(V⌽"⊂M),(V⊝"M),(V,⌽V)⌽"(V,V←1⎺1)⊝"⊂M)' │ --- Conway's Game Of Life, in one line of APL
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