Hi,

Nice to see efforts! please,try to make an XCode 3.2 compatible.project, if 
this can be done.

On my,side,,didn't,succeeded to fully build, as even the makefile procided do 
not work. Will try under Linux.

Envoyé de mon iPad

Le 28 mai 2012 à 11:21, Ian Jeffray <i...@jeffray.co.uk> a écrit :

> Hi Jerome, all,
> This is also exactly what I've been doing - re-started the project in XCode4. 
>  Back in the UK this week so will check it and see if I can help try and 
> progress things :)
> 
> Ian
> 
> 
> On 27 May 2012, at 11:58, Jerome Vernet <vernet.jer...@wanadoo.fr> wrote:
> 
>> Le 27/05/12 11:52, Michael Dales a écrit :
>>> Hey there,
>>>  
>>> For reference, I did the original port way back when.
>>> 
>>> I suspect the easier thing to do would be to start the Xcode project 
>>> afresh. The way the original project was built I suspect wasn't great, as 
>>> Xcode wanted really to be at the root of the project, but I was directed to 
>>> ensure all the mac specific stuff was in it's own folder. This made for a 
>>> slightly contrived setup. Xcode has changed an awful lot in the last ten 
>>> years, so I'd be tempted to start over Xcode wise, and reimport things.
>> Hi,
>> 
>> It's what I've done:
>> 
>> https://www.dropbox.com/s/ryfq2hx3uifwd8r/macosx.zip
>> This the complete src/macosx folder.
>> 
>> Starting this morning from 2567 errors, i'm now at only 25 in only one 
>> file, dispkbd.c, wich seem to be useful thing in the macosx port.
>> Need your help now ;)
>> 
>> J. VERNET
>> 
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