Well, I for one don't go along with the obsession with saving a nanosecond here 
and there. In any case, as someone just pointed out,  a compiler can do far 
more optimization than one can manage by hand, and compiler writers spend large 
amounts of time determining optimal instruction sequences for certain 
operations and developing algorithms to compile an optimal solution for each 
piece of code. Modern software systems like Microsoft .Net can compile at 
run-time for the current hardware architecture. So much for TRT vs TRTE. Few 
active product developers have time to really learn all the endless new 
z/Architecture instructions, anyway, I suggest, and continually compare them 
and determine which would be optimal in this or that situation. (But maybe I'm 
just too lazy nowadays).

What rarely (if ever) gets addressed here is "good programming practices" (in a 
wider sense than how to load a base register or whatever), something you 
continually encounter on HLL forums, but rarely, somehow, in assembler. That 
for me means writing code that works correctly, is understandable, reflects in 
structure the logic of the problem, and can be easily modified and expanded in 
scope. Cryptically clever code is generally best avoided, much as it seems to 
appeal to certain kinds of programmers. Efficiency of individual small code 
sections is mostly pretty irrelevant unless at the center of a loop which is 
executed a vast number of times. Not so long ago it was suggested by one of the 
more august personalities here that I should not use a system macro for its 
intended purpose but rather some allegedly quicker set of instructions 
accessing the same data via control block pointers. However, since the code is 
executed once at start-up of a permanently active STC the issue !
 of speed was not very relevant.

Good practices in my view would also exclude enormous code sections requiring 
numerous base registers (even if replaced by relative branches). Our coding 
standards never gave rise to a need for more than one code base register, 
although it's all "baseless" nowadays and uses 64 bit code and the odd ZS3 
instruction, even. In fact we recently implemented a pre-loader with the aim of 
loading different code versions for modern or older machines, but have seen no 
pressing need to use it yet for that purpose (it has other functions as well). 
"Structured" programming as small logical sections is something that can be 
practiced in assembler too. I am responsible for several products in use around 
the world in large IBM mainframe computer centers. They are all written in 
assembler (for various good reasons from the distant past, starting again today 
might change things of course). Although we occasionally hear a customer 
complain that we are using too much CPU, it is generally due to !
 poor use of the products' facilities and not to obvious weaknesses in the 
code.  Speed in a program depends often more on the architecture of code than 
on individual instructions. Running serially through long lists or tables to 
find stuff is a common cause of CPU "hotspots". One solution is to use a hash 
table. Using methods like bubble-sort rather than say quicksort algorithms to 
sort data in storage makes the programming easy, but much, much slower. Of 
course in pure assembler these kind of things have to be programmed. (The nicer 
part of using HLL - in the wider world of Java, C#, C++ etc. anyway - is having 
large libraries of functions available to do such things). Misuse of system 
functions can cause issues too,  some of our early I/O code caused problems by 
issuing unnecessary PGSER RELEASE requests, for example.  Such things can be 
determined by suitable tools.

Btw, my last reply to one of your posts got caught by the reply-to issue, but I 
didn't feel a great need to post it again to the list. It wasn't my intention 
to reply to you personally.

DS




-----Ursprüngliche Nachricht-----
Von: IBM Mainframe Assembler List [mailto:ASSEMBLER-LIST@LISTSERV.UGA.EDU] Im 
Auftrag von Scott Ford
Gesendet: Mittwoch, 17. April 2013 00:55
An: ASSEMBLER-LIST@LISTSERV.UGA.EDU
Betreff: Re: Millicode Instructions

Ed,

I want to ask a question, in this day/age and processing power is it really 
worth being concerned about Assembler instructions speed ? Unless there is some 
application that is very time sensitive, that I understand


Regards,

Scott J Ford
Software Engineer
http://www.identityforge.com/



________________________________
 From: Ed Jaffe <edja...@phoenixsoftware.com>
To: ASSEMBLER-LIST@LISTSERV.UGA.EDU
Sent: Tuesday, April 16, 2013 6:13 PM
Subject: Re: Millicode Instructions


On 4/16/2013 12:43 PM, Gibney, Dave wrote:
> I don't get to work at this level often, but I am always interested.
> How can Millicode be faster than the equivalent using the hardware
> instructions? As I understand Millicode, that is really all it is
> (using the hardware instructions) plus any overhead in context
> switching to the Millicode "environment". For the MVC/MVCL option, I
> can imagine a macro which generates an MVC loop, or unroll the loop
> into a sequence of MVC, or generate the MVCL depending on several
> criteria. I currently don't have the knowledge to determine the
> criteria and I would expect the criteria to change over time

Some millicode instructions will outperform their PoOp-code counterparts
because millicode has access to hardware features not available to
ordinary code. For example, MVCL(E) has the ability to move data under
certain conditions without loading it into cache. (You can't do that
with looping MVC.) Millicode routines also have access to the MVCX
instruction which performs a variable-length MVC -- something ordinary
programs cannot do without using the EXecute instruction.

Furthermore, a millicode instruction is perceived by the architecture as
a single instruction. This allows millicode to do things that cannot be
simulated in ordinary code. For example, it would be impossible to write
a simulation of the PLO instruction.

--
Edward E Jaffe
Phoenix Software International, Inc
831 Parkview Drive North
El Segundo, CA 90245
http://www.phoenixsoftware.com/

Reply via email to